[#bugs] The galagal seems a bit too strong in its current iteration, with a near-guarant...
Issue #6543
wontfix
Marked for crossposting by: rockygr
Message (jump):
<Mal> The galagal seems a bit too strong in its current iteration, with a near-guaranteed knockdown and daze (DC 35) on a charge they execute every 1.15 turns, which isn't really hurt by slamming into walls or other things. A regular player with 100 QN and MS will find themselves dodging every single turn for like 4 turns in a row, followed by a turn where the galagal doesn't stare. After that turn the galagal will take 2 actions, guaranteeing a charge (knockdown and daze probably as well). This knockdown will then proceed to stun the player for a turn, setting up another charge and knockdown.
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