[#modding] An override for `ApplyEffect` that takes a `string name` and uses `ModManager.Re...

Issue #6569 new
Freehold Games Bot Account created an issue

Marked for crossposting by: Noelle Lavenza (transgendeer)

Message (jump):

<Noelle Lavenza (transgendeer)> An override for ApplyEffect that takes a string name and uses ModManager.ResolveType("XRL.World.Effects." + name) to get an Effect type and create an instance of that effect would make it easier for newer modders to apply effects dynamically.

Comments (1)

  1. Log in to comment