[#bugs] precision nanon fingers and wrist calcs inexplicably don't get coated in liquids...
Issue #6622
resolved
Marked for crossposting by: Ashe-No-Longer, Legendary Seeker
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<Ashe-No-Longer, Legendary Seeker> precision nanon fingers and wrist calcs inexplicably don't get coated in liquids https://i.imgur.com/G7yTdFc.png
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Fixed in next update.
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This is specifically because of integer division. Due to the 25% PercentageReduction from the Metal part for the GetMaximumLiquidExposureEvent, the liquid exposure value will round down to zero if a metal item has an intrinsic weight under 1.33#.