[#bugs] precision nanon fingers and wrist calcs inexplicably don't get coated in liquids...

Issue #6622 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe-No-Longer, Legendary Seeker

Message (jump):

<Ashe-No-Longer, Legendary Seeker> precision nanon fingers and wrist calcs inexplicably don't get coated in liquids https://i.imgur.com/G7yTdFc.png

Comments (4)

  1. Noelle Lavenza

    This is specifically because of integer division. Due to the 25% PercentageReduction from the Metal part for the GetMaximumLiquidExposureEvent, the liquid exposure value will round down to zero if a metal item has an intrinsic weight under 1.33#.

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