[#modding] Conversation nodes don't inherit choices that were distributed to the parent nod...
Issue #7082
wontfix
Marked for crossposting by: Autumn Leaf, the Moonfallen
Message (jump):
<Autumn Leaf, the Moonfallen> Conversation nodes don't inherit choices that were distributed to the parent node.
Comments (3)
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- edited description
- changed milestone to moon stair
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assigned issue to
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- changed status to wontfix
This is working as intended, distribution is evaluated after inheritance. Otherwise inheriting parents would not be able to distribute onto inherited children which is the main use case (i.e. WaterRitualChoice on all start nodes).
Think here you'd want to either use only inheritance as the base game does, or add the new inheriting node IDs to your Distribute="" list.
(We've discussed a Topic & Category setup internally to make this pattern simpler to set up but's low priority)
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I have a couple of choices I distribute to a node that has a lot of branching responses. I want responses to retain dialogue choices, similar to how it’s done in Mayor Nuntu’s conversation with the node “Kyakukya” [line 4049]. Currently, only the choices written within the parent node will be inherited by child nodes.