[#beta-bugs] when I dimember an air well and get its limbs, selecting the atzmus option resul...

Issue #7185 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: flesh-of-beasts-by-starlight

Message (jump):

<Chokes-on-Falooda, merry manatee> when I dimember an air well and get its limbs, selecting the atzmus option results in nothing popping up, no list of limbs to choose from. I have other non air well limbs to choose from and I was able to select between these before.

Comments (4)

  1. Limaximus Lamb

    on reproducing this, i encountered this error in my player.log
    ERROR:Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.NullReferenceException: Object reference not set to an instance of an object
    at XRL.World.Quests.GolemQuest.GolemAtzmusSelection+<YieldEffectsOf>d__16.MoveNext () [0x0005f] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.Quests.GolemQuest.GolemMaterialSelection2[M,S].AppendEffectsOf (M Material, System.Text.StringBuilder SB, System.Int32 Indent) [0x000d1] in <e036d1f3beec464980c26cc0c2cc2f2b>:0 at XRL.World.Quests.GolemQuest.GolemMaterialSelection2[M,S].Pick () [0x00074] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.Parts.GolemQuestMound.DisplayOptions (XRL.World.GameObject Actor) [0x00115] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.Parts.GolemQuestMound.TryDisplayOptionsFor (XRL.World.GameObject Actor) [0x0003f] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.Parts.GolemQuestMound.HandleEvent (XRL.World.CommandSmartUseEvent E) [0x00000] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.CommandSmartUseEvent.handlePartDispatch (XRL.World.IPart Part) [0x0000b] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x0004b] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.GameObject.HandleEvent[T] (T E) [0x0026e] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.Capabilities.SmartUse.PerformSmartUse (XRL.World.GameObject GO, XRL.World.GameObject who) [0x000a4] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at XRL.World.Capabilities.SmartUse.PlayerPerformSmartUse (XRL.World.GameObject GO) [0x00006] in <e036d1f3beec464980c26cc0c2cc2f2b>:0
    at (wrapper dynamic-method) XRL.Core.XRLCore.XRL.Core.XRLCore.PlayerTurn_Patch1(XRL.Core.XRLCore)
    at (wrapper dynamic-method) XRL.Core.ActionManager.XRL.Core.ActionManager.RunSegment_Patch0(XRL.Core.ActionManager,bool)

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