[#bugs] `RelicGenerator`'s `GiveRandomMissileWeaponMod` doesn't check if a missile weapo...

Issue #7192 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe-No-Longer, Legendary Seeker

Message (jump):

<Ashe-No-Longer, Legendary Seeker> RelicGenerator's GiveRandomMissileWeaponMod doesn't check if a missile weapon already has the Vorpal attribute when assigning it, meaning it can be 'wasted' on it. In base game only applies to linear cannons.

Comments (3)

  1. Log in to comment