- edited description
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assigned issue to
[#bugs] `RelicGenerator`'s `GiveRandomMissileWeaponMod` doesn't check if a missile weapo...
Issue #7192
resolved
Marked for crossposting by: Ashe-No-Longer, Legendary Seeker
Message (jump):
<Ashe-No-Longer, Legendary Seeker>
RelicGenerator
'sGiveRandomMissileWeaponMod
doesn't check if a missile weapon already has the Vorpal attribute when assigning it, meaning it can be 'wasted' on it. In base game only applies to linear cannons.
Comments (3)
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repo owner -
- changed status to open
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- changed status to resolved
Fixed in next update.
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if it has it pick another one? idk