[#beta-bugs] the effects of multiple asterisks are bugged - at least joppa and bey lah, proba...

Issue #7460 new
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe-No-Longer, Legendary Seeker

Message (jump):

<illuminatiswag> the effects of multiple asterisks are bugged - at least joppa and bey lah, probably more. if you have two asterisks (obtainable through cryoclones) stacked and you repeatedly drop and pick up one of them while keeping the other in your inventory, the effects will be duplicated to an unlimited extent. attached screenshots show me at 1000 quickness from bey lah asterisk + ironshank, and me gaining 2048 quickness from drinking sunslag after repeatedly dropping and picking up the joppa asterisk. this doesn't seem to apply to unstacked asterisks.

from looking at the decompilation, it seems like this is because both the AilingQuickness and DrinkMagnifier parts share a pattern in their implementation: whenever the object they're on receives either a TakenEvent or a DroppedEvent, they call the same function in both cases, which checks if whatever took/dropped them should have their bonus, and adds the bonus if so and removes it if not. but with two asterisks in a stack, even when one is dropped, the stack still exists, so the user still should get the bonus, which means it's not removed from the dropped one, and gets reapplied when the dropped one is picked up.

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