- attached Primary.sav
[#beta-bugs] Proselytizing and dismissing NPCs inconsistently makes them hostile after, even ...
Issue #7566
new
Marked for crossposting by: rockygr
Message (jump):
<Brissan> Proselytizing and dismissing NPCs inconsistently makes them hostile after, even if they weren't initially hostile. This happened to me twice in a row after taking items from their inventory and dismissing them, but I haven't been able to reproduce it since. This also occured right before I got a RAM usage warning, and after quitting and reopening I wasn't able to replicate it - not sure if that's related
Expected behavior should be that Proselytized NPCs revert to their initial demeanor towards you when dismissed
Comments (4)
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reporter -
reporter - attached Player.log
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repo owner - changed version to 1.0
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