NPCs no longer lay down on objects when asleep
Issue #777
resolved
The prone effect is immediately interrupted after application by Object.MovementModeChanged("Asleep", !Voluntary);
(Tested after working around issue #776)
Expected: watervine farmer [lying on bed]
Comments (4)
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reporter -
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assigned issue to
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assigned issue to
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- changed status to open
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- changed status to resolved
Will be fixed in beta next patch.
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Modding considerations (feel free to ignore, know things’re likely hectic for friday):
When no beds’re available, the settler AI for my mod would fall back to sleeping on a chair where the final effects would be
Sitting
andAsleep
.A: The
Sitting
effect’ll likewise be ended by the movement mode change.B: The
Asleep
effect will now always forceProne
effect, no parameters available to skip it.