NPCs no longer lay down on objects when asleep

Issue #777 resolved
Armithaig created an issue

The prone effect is immediately interrupted after application by Object.MovementModeChanged("Asleep", !Voluntary);

(Tested after working around issue #776)

Expected: watervine farmer [lying on bed]

Comments (4)

  1. Armithaig reporter

    Modding considerations (feel free to ignore, know things’re likely hectic for friday):

    When no beds’re available, the settler AI for my mod would fall back to sleeping on a chair where the final effects would be Sitting and Asleep.

    A: The Sitting effect’ll likewise be ended by the movement mode change.

    B: The Asleep effect will now always force Prone effect, no parameters available to skip it.

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