- edited description
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assigned issue to
[#bugs] With QN = 100 the vortices from Quantum Jitters will act before the player after...
Issue #7922
resolved
Marked for crossposting by: Ashe-No-Longer, Legendary Seeker
Message (jump):
<Krytor, unburdened by knowledge> With QN = 100 the vortices from Quantum Jitters will act before the player after an active ability causes them to appear. Since they spawn next to the player, a decent % of the time this means the player will be sent to a random location after activating an ability without any recourse.
Expected behavior: With QN = 100 or better the portals should not move before the player has a chance to (assuming a standard 1000 point action was taken)
Comments (3)
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repo owner -
- changed status to open
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- changed status to resolved
Fixed in next update.
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