Moving/renaming mod sounds while running the mod causes errors
Issue #7997
resolved
GetClipAsync: System.InvalidOperationException: HTTP/1.1 404 Not Found
at UnityEngine.Networking.DownloadHandler.GetCheckedDownloader[T] (UnityEngine.Networking.UnityWebRequest www) [0x0003f] in <91d4584fd6024a2bafe339b029d64a0e>:0
at UnityEngine.Networking.DownloadHandlerAudioClip.GetContent (UnityEngine.Networking.UnityWebRequest www) [0x00001] in <77961f3b688d45548ce0d0c6dd032b38>:0
at SoundManager.GetModAudioClip (System.String filePath, UnityEngine.AudioType fileType) [0x000c3] in <d10ac06d18cb4ab29959f79cdbad902a>:0
at SoundManager.GetClipAsync (System.String path) [0x000b1] in <d10ac06d18cb4ab29959f79cdbad902a>:0
at SoundManager.<GetClipSetAsync>g__GetClipSetAsyncInternal|50_0 (System.String Name) [0x00075] in <d10ac06d18cb4ab29959f79cdbad902a>:0
at SoundManager.GetClipSetAsync (System.String Name) [0x00273] in <d10ac06d18cb4ab29959f79cdbad902a>:0
Comments (3)
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reporter -
repo owner -
assigned issue to
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assigned issue to
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repo owner - changed status to resolved
this is just how unity likes to handle it
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(Why is mod audio using a download handler anyway? It seems very inefficient)