- changed milestone to sound
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assigned issue to
OmniphaseProjectile tries to play a sound on startup
Issue #8023
wontfix
Omniphase plays a sound when applied to an object. OmniphaseProjectile applies it on object creation, which happens when the game loads because of GameObjectFactory.CallLoadBlueprint
. Other parts with object creation events should probably be checked for similar issues.
Comments (2)
-
repo owner -
repo owner - changed status to wontfix
this is fine really, because it's not in a proper cell and so won't actually trigger a sound being played
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