OmniphaseProjectile tries to play a sound on startup

Issue #8023 wontfix
John Snail created an issue

Omniphase plays a sound when applied to an object. OmniphaseProjectile applies it on object creation, which happens when the game loads because of GameObjectFactory.CallLoadBlueprint. Other parts with object creation events should probably be checked for similar issues.

Comments (2)

  1. Brian Bucklew repo owner

    this is fine really, because it's not in a proper cell and so won't actually trigger a sound being played

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