- edited description
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assigned issue to
[#bugs] It is possible for `CyberneticsHasRandomImplants` to roll an implant too costly ...
Issue #8086
resolved
Marked for crossposting by: Ashe-No-Longer, Legendary Seeker
Message (jump):
<Ashe-No-Longer, Legendary Seeker> It is possible for
CyberneticsHasRandomImplants
to roll an implant too costly for the license tier of the creature, because it only addsnum3
to the total after it has decided on a cybernetic, then stops adding any more becausenum3 < num2
is no longer true. It never checks if the cybernetic it is adding has a point total in excess of their license or increases the license to match the total until it is already added.
Comments (3)
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- changed status to open
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- changed status to resolved
Fixed in next update.
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