Aggression/Friendliness of Dismissed Proselytized Followers Seems Dependent on Previous Fight

Issue #8101 new
Mason created an issue

Not sure if this is a bug or not, but just in case.

It seems that if you just proselytize an enemy that was hostile to you the moment it saw you, but you never actually attack it, then it will be friendly when it’s dismissed. But if you attack an enemy a certain amount and then proselytize them, they’ll be aggressive after being dismissed.

It seems to require a certain amount of attacking or damage or something of the sort to make them switch to being hostile after being dismissed. After a few tests, just attacking them once with a weak attack would keep them friendly after dismissing. But a more prolonged fight of those weak attacks (but their hp still being ‘fine’) would make them hostile after being dismissed.

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