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assigned issue to
Ruinscape: lots and lots of farming books
I have ~220 hours in Caves of Qud (on current steam account). This most recent Beta Branch as of 03/03/23 I spent 20 hours so far and did a LOT of exploring.
Review of my Journal: 80:Ruins with books. 1:Oddity (flattened remains). under 10:Weeps (none discovered on overworld map), settlements, historic sites. 0:Baetyls, natural features.
For some reason there were tons and tons of generic "ruins" discovered with nigh anything in them except between 2 and 10+ book shelves. That's 30+ ruins in the desert and 20+ ruins in the jungles and a scattering of ruins elsewhere.
I found zero weep sites, fungal forests, or anything unique and interesting in a 10+ hour game (so far) besides the single instance of "flattened remains" which seems a sad placeholder for something.
This made the gameplay extremely predictable and boring.
I would LOVE to have other things to look for in ruins and besides ruins:
-working machinery that DOES something (grinds rocks, generates weep resources, builds mines, produces glass blocks, etc... inane artistic sultanate things...) This is a very exciting possibility which seems to be appearing more and more but not functionally yet.
-habitats of creatures living in a clump (not a full fledged village, not friendly persay). Even just blobs of a random unit squatting in a building would delight me.
-Natural features like unique lakes with distinct islands or abandoned structures built into terrain. Some special shaped land to evoke a breathtaking vista.
-Abandoned surface cities with unique architecture such as a town surrounding a highly defended abandoned castle with unique treasure. There are a LOT of beautiful tiles; this could work.
-rare and strange encounters unique to my instance of Caves of Qud; stuff to make the game memorable.
This belows in a museum!: I love finding books SOMETIMES and their random nature, but they don't do anything. I loved when they were unique to historic ruins. That would be a place to find a library. Maybe a few could have special benefits: Giving you a unique resource (some skill points), being sources of information about other dimensions, or periodically giving you the entire history of a faction (I would actually read that).
Spending points in wayfaring should be special and yield a unique result for each biome. Ruinshapes unique to their biome and encounters unique to that biome.
tl:dr; Too many ruins with books, please add more natural features, unique encounters, and unique physical features, less ruins with books. Thank you.
Attached is a screenshot of my overworld map with only generic ruins highlighted.
Please contact me for content generation, editing or ideas: Hhondar on Steam or peculiaremail@gmail.com.
Thank you for the best roguelike of this generation!
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- changed status to wontfix
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