- changed status to wontfix
Rhinox/Multiple Horns: Add horn/protrusion body part instead of heads
For years, the rhinox’s Multiple Horns mutation has given it two extra heads, complete with faces. Neither its sprite nor its description implies that it’s a three-headed creature, and no other creature in the game has decapitation “resistance” like this; it’s reserved for creatures that have Regeneration 10 or more actual heads.
Adding new types of body parts is straightforward (or at least has been for a while), so I suggest adding a “Horn” (or “Protrusion” for more general use) body part, making sure it can’t be grown by chimeras, and using it like so:
For each head (should they have more than one), equip the first horn to the face, and the second horn to the head. For the third horn, attach a horn/protrusion to the head, then equip the third horn to that.
(also replace the if/else statements in GetLevelText and ChangeLevel with GetDamageIncrement/GetAVIncrement calls)
Comments (2)
-
-
It’s that old riddle that Qud parents teach their children:
How many heads has the rhinox?
Some say three, but only one is the last you’ll ever see.
- Log in to comment