[#modding] Bug report: There are a number of issues that arise when adding the TinkerItem p...

Issue #8291 new
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<A Blessed Feline> Bug report: There are a number of issues that arise when adding the TinkerItem part to items that use CreateSubstituteBlueprint and Stacker, though I am uncertain how many of them count as bugs. I have tested most of these bugs using wire strands.

First of all, if one assigns TinkerItem to an item that uses StackCount and CreateSubstituteBlueprint (such as wire strand 50), the resulting tinkering recipe is for one single wire strand, rather than 50 wire strands.

If multiple items in the chain (for instance the base wire strand, wire strand 1, and wire strand 50) all have TinkerItem, CanBuild="true", and varying bit costs, the game will create data disks for each of them, but they will all use the bit cost of the base one and make a single item rather than multiple.

Assigning CanDisassemble="true" on the base item and 1 results in a situation where it’s possible to wish in both wire strands that can be disassembled and ones that can’t by wishing for different lengths. These stack with one another, and the ones which can be disassembled lose this property if they stack with ones that can’t.

Comments (3)

  1. Ray

    Additional context:

    Also in regards to this bug, assigning a TinkerItem to the stacked items in a chain but not to the base item (for instance wire strand 1 but not the base wire strand) results in the item having a data disk, but having an invalid bit cost and therefore being untinkerable

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