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assigned issue to
backswing shouldn't wake up conked enemy
Issue #8339
resolved
If backswing procs on a conk attack on a stunned enemy, the first hit puts them to sleep and the second hit wakes them up. It seems like conk should disable backswing or it should be resolved in some other way so that the enemy doesn’t immediately wake up.
Comments (4)
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repo owner -
repo owner - changed status to open
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repo owner - changed version to 1.0
- changed milestone to small bugs
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assigned issue to
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repo owner - changed status to resolved
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should be: can't wake up until the turn after you go to sleep