[#bugs] in the new update it seems like allies/neutral entities don't move unless they'r...

Issue #8394 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe-No-Longer, Legendary Seeker

Message (jump):

<DeerlyYours> in the new update it seems like allies/neutral entities don't move unless they're engaging a hostile enemy (existing save, not sure about new saves) and the "calm" wish doesnt change this

Comments (5)

  1. Ashe

    ERROR:Exception during turn it's also automatically on clipboard so just paste into IM or e-mail to support@freeholdentertainment.com: System.NullReferenceException: Object reference not set to an instance of an object
      at XRL.World.AI.GoalHandlers.Bored.TryAbilities () [0x00013] in <39fe0ac302ad403589462ad107b5570d>:0 
      at XRL.World.AI.GoalHandlers.Bored.TakeAction () [0x00183] in <39fe0ac302ad403589462ad107b5570d>:0 
      at XRL.World.Parts.Brain.HandleEvent (XRL.World.CommandTakeActionEvent E) [0x004d1] in <39fe0ac302ad403589462ad107b5570d>:0 
      at XRL.World.CommandTakeActionEvent.handlePartDispatch (XRL.World.IPart Part) [0x00000] in <39fe0ac302ad403589462ad107b5570d>:0 
      at XRL.World.GameObject.HandleEventInner (XRL.World.MinEvent E, System.Int32 ID) [0x0004b] in <39fe0ac302ad403589462ad107b5570d>:0 
      at XRL.World.GameObject.HandleEvent[T] (T E) [0x002cc] in <39fe0ac302ad403589462ad107b5570d>:0 
      at XRL.World.CommandTakeActionEvent.Check (XRL.World.GameObject Object) [0x0004e] in <39fe0ac302ad403589462ad107b5570d>:0 
      at XRL.Core.ActionManager.RunSegment (System.Boolean bUnityDebug) [0x00374] in <39fe0ac302ad403589462ad107b5570d>:0 
    

  2. Rembert Moesick

    Crazy how much less alive the world feels without wandering NPC’s. It looks like they don’t take any actions outside of combat related ones.

  3. Log in to comment