[#modding] While the play area recoloring using `RegisterAfterRenderCallback` is mostly wor...

Issue #8450 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: gnarf

Message (jump):

<Gearlink> While the play area recoloring using RegisterAfterRenderCallback is mostly working, I've found a case where it fails.

When the player needs to select a direction such as with the interact nearby command, painting/tattooing something nearby, or firing a missile weapon, the play area returns to its original color until the player finishes their selection.

I even tried implementing the same behavior using a Harmony Postfix patch on XRL.World.Cell.Render() but it fails in the same cases.

My understanding is that XRL.UI.PickDirection works by rendering the current Zone to it's own buffer, but I'm confused as to why my RegisterAfterRenderCallback isn't being called when this happens?

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