- changed status to resolved
[#modding] While the play area recoloring using `RegisterAfterRenderCallback` is mostly wor...
Issue #8450
resolved
Marked for crossposting by: gnarf
Message (jump):
<Gearlink> While the play area recoloring using
RegisterAfterRenderCallback
is mostly working, I've found a case where it fails.When the player needs to select a direction such as with the interact nearby command, painting/tattooing something nearby, or firing a missile weapon, the play area returns to its original color until the player finishes their selection.
I even tried implementing the same behavior using a Harmony Postfix patch on
XRL.World.Cell.Render()
but it fails in the same cases.My understanding is that
XRL.UI.PickDirection
works by rendering the current Zone to it's own buffer, but I'm confused as to why myRegisterAfterRenderCallback
isn't being called when this happens?
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fixed for friday’s patch