[#bugs] mod radio-powered does not work properly when applied to nuclear or antimatter cells
Issue #8817
resolved
radio-powered nuclear/antimatter cells only charge 10 per turn, even though the wiki states that (Tier * 10) is charged per turn.
for fidget/chem/solar cell, it works fine.
charging speed of radio-powered fidget, chem, solar, nuclear, antimatter cell
wiki description : 10 10 20 70 80
in game : 10 10 20 10 10
Comments (6)
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reporter -
reporter - changed title to [#bugs] mod radio-powered does not work properly when applied to nuclear or antimatter cells
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repo owner - changed status to open
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repo owner - changed version to 1.0
- changed milestone to small bugs
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assigned issue to
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assigned issue to
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assigned issue to
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- changed status to resolved
Fixed in next update.
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It's strange that no one has pointed out this easy-to-discover fact, even though everyone will end up using a radio-powered antimatter cell later in the game.