- attached Player.log
reloading a quick save deleted every slotted cell in my inventory
modded game, current live branch. restoring from a checkpoint also does it. every single item that has a cell slotted into a cell socket in my inventory and equipment got its cell deleted from existence. seems to be a one-off behavior, as i can’t get it to happen again if i put new cells in and reload quick saves/restore checkpoints. player.log keeps repeating “Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.”
Comments (7)
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reporter -
reporter - edited description
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repo owner - changed version to 1.0
- changed milestone to serialization
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assigned issue to
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I’ve just experienced this issue on version 2.0.207.84
To reproduce from my save: go one screen down, save, and reload.
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- attached Quick.sav.gz
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hell that was a good save, thanks!
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- changed status to resolved
Fixed in 207.85
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