- edited description
- changed version to 1.0
- changed milestone to moddability
-
assigned issue to
[#bugs] calling the `LiquidVolume.Fill()` method on a pool deletes the pool instead of o...
Issue #8936
resolved
Marked for crossposting by: xuv8r
Message (jump):
<andrea52> calling the
LiquidVolume.Fill()
method on a pool deletes the pool instead of overwriting its contents, because it first callsEmpty()
without settingNoDestroy=true
Comments (3)
-
repo owner -
- changed status to open
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- changed status to resolved
Fixed in next update.
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