- attached image.png
[#bugs] if you add fresh water to a pool until the other liquids are rounded out, the sp...
Issue #8938
new
Marked for crossposting by: Sol, sky orb
Message (jump):
<andrea52> if you add fresh water to a pool until the other liquids are rounded out, the sprite does not update to reflect this. this is because (i think)
LiquidVolume.CheckImage()
assumes liquid components are never removed from a LiquidVolume.the same thing happens if you use code to remove non-primary component liquids of a LiquidVolume and then call
CheckImage()
-- the sprite doesnt update
Comments (3)
-
reporter -
repo owner -
repo owner -
assigned issue to
-
assigned issue to
- Log in to comment