[#bugs] if you add fresh water to a pool until the other liquids are rounded out, the sp...

Issue #8938 new
Freehold Games Bot Account created an issue

Marked for crossposting by: Sol, sky orb

Message (jump):

<andrea52> if you add fresh water to a pool until the other liquids are rounded out, the sprite does not update to reflect this. this is because (i think) LiquidVolume.CheckImage() assumes liquid components are never removed from a LiquidVolume.

the same thing happens if you use code to remove non-primary component liquids of a LiquidVolume and then call CheckImage() -- the sprite doesnt update

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