Temporal Fugue Clones killing allies of a faction doesn't anger them against you.

Issue #9011 resolved
John Dellinger created an issue

Title pretty much sums it up, I tested it only in Six Day Stilt as of writing, but using Temporal Fugue to make clones attack, for instance an allied guard, doesn’t anger the hired guard being attacked or the non-guards in the vicinity.

If i may make a suggestion: I think it’d be kinda neat if the clones got attacked but not the creator of the clones from TF.

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