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[#bugs] I don't know if this does anything in-game, but the conversation nodes for Kille...
Issue #9073
resolved
Marked for crossposting by: books
Message (jump):
<illuminatiswag> I don't know if this does anything in-game, but the conversation nodes for Killed2 on some of the chimes of Chavvah are incorrectly structured in the XML - the </node> end tag should be at the end of the node-specific info, but instead is placed two nodes down, after LostInSoft and Lost2. This is true for Tammuz, Tzedech, Miryam, Tikva, and Thicksalt, but not _.
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