[#bugs] Having the `CryptSitterBehavior` part with `Alerted == false` causes the game to...
Issue #9169
resolved
Marked for crossposting by: books
Message (jump):
<kernelmethod> Having the
CryptSitterBehavior
part withAlerted == false
causes the game to softlock; it's impossible to go to the escape menu (or do anything else) unless another creature happens to walk by.(In general you can only get
CryptSitterBehavior
under extremely exotic circumstances which I suspect are not possible in the base game. The incident that led to this bug report occurred when a player spawned in as a Crypt Sitter while playing in the Crungle Mode! mod.)
Comments (2)
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- changed status to resolved
Fixed in 204.102
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