[#bugs] Having the `CryptSitterBehavior` part with `Alerted == false` causes the game to...

Issue #9169 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: books

Message (jump):

<kernelmethod> Having the CryptSitterBehavior part with Alerted == false causes the game to softlock; it's impossible to go to the escape menu (or do anything else) unless another creature happens to walk by.

(In general you can only get CryptSitterBehavior under extremely exotic circumstances which I suspect are not possible in the base game. The incident that led to this bug report occurred when a player spawned in as a Crypt Sitter while playing in the Crungle Mode! mod.)

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