[#modding] a couple remaining nitpicks about the `Door` part:- while creatures tagged `Gra...

Issue #9174 new
Freehold Games Bot Account created an issue

Marked for crossposting by: Sol, sky orb

Message (jump):

<Sol, sky orb> a couple remaining nitpicks about the Door part:
- while creatures tagged Grazer are successfully barred from changing the state of a door when calling AttemptOpen, if AttemptClose is called directly then they are not checked. while this seemingly can be worked around by only using AttemptOpen instead, it might be nice if AttemptClose checked for this
- a creature such as a grazer attempting to use the close interact option is told, e.g., "You cannot open the brinestalk gate.". i think it should say "close" instead. this is observable without mods

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