- edited description
- changed version to 1.0
- changed milestone to small bugs
-
assigned issue to
[#bugs] When an inventory object with a dynamic table as a blueprint is added to a creat...
Issue #9267
new
Marked for crossposting by: books
Message (jump):
<gearlink> When an inventory object with a dynamic table as a blueprint is added to a creature via merging such as below
<object Name="Snapjaw Scavenger" Load="Merge"> <inventoryobject Blueprint="@DynamicObjectsTable:Grenades" Number="1d6+3" Chance="100"/> </object>
the first time that creature is spawned, they will not have grenades. Subsequent creatures that are spawned will have grenades. In some cases, only spawning a Graverobber (who also use"@DynamicObjectsTable:Grenades
) will cause the modified creatures to spawn with grenades. This bug does not occur with@DynamicObjectsTable:EnergyCells
.
Comments (2)
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repo owner -
repo owner - changed milestone to moddability
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