[#bugs] When an inventory object with a dynamic table as a blueprint is added to a creat...

Issue #9267 new
Freehold Games Bot Account created an issue

Marked for crossposting by: books

Message (jump):

<gearlink> When an inventory object with a dynamic table as a blueprint is added to a creature via merging such as below
<object Name="Snapjaw Scavenger" Load="Merge"> <inventoryobject Blueprint="@DynamicObjectsTable:Grenades" Number="1d6+3" Chance="100"/> </object>
the first time that creature is spawned, they will not have grenades. Subsequent creatures that are spawned will have grenades. In some cases, only spawning a Graverobber (who also use "@DynamicObjectsTable:Grenades ) will cause the modified creatures to spawn with grenades. This bug does not occur with @DynamicObjectsTable:EnergyCells.

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