[#modding] Bug: there does not appear to be an effective way to prevent rivers running thro...

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<books> Bug: there does not appear to be an effective way to prevent rivers running through a zone
This could be from a couple of different reasons:
MutabilityMap.AddMutableLocation() unconditionally adds the location to mutableLocations even if set as immutable (whereas MutabilityMap.SetMutable() removes it when value is 0)
River systems do not actually consider whether or not they can be placed (see Armithaig)

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