[#bugs] The part `BleedingOnHit`, unlike a lot of the other OnHit parts, doesn't seem t...

Issue #9288 new
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Message (jump):

<gearlink> The part BleedingOnHit, unlike a lot of the other OnHit parts, doesn't seem to work when applied to projectiles. For example, when added to the Issachar Rifle's projectile with
<object Name="ProjectileDesertRifleShell" Load="Merge"> <part Name="BleedingOnHit" Amount="1-2" SaveTarget="30" Stack="true" /> </object>
the Issachar Rifle won't cause a save against bleeding to be made when fired at a target. As far as I can tell, the part works fine when applied to melee weapons.

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