[#bugs] While investigating the "vomitlock" that soupy sludges often perform, I noticed ...

Issue #9292 resolved
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe-No-Longer, Legendary Seeker

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<Ashe-No-Longer, Legendary Seeker> While investigating the "vomitlock" that soupy sludges often perform, I noticed that the Stomach part attempts to stop this very thing from happening using the LongProperty VomitedOnTurn, which should theoretically not force a vomit if you have vomited once within the last 3 turns and still have no energy. In pratice, two dilute monosludges will vomitlock you, each forcing you to vomit each turn, preventing you from acting until some unknown condition is met (I assume the 0 energy part, but if you can't act, I figure you should be on 0 energy?) after many, many turns of being forced to vomit twice. Am I missing something, or is this a bug?
Additionally, drinking putresence (which is what putrid sludges call on for their putrid pseudopod) does not have the same restriction, and the putrid pseudopod forces you to vomit three times. While I assume this is intentional, because of the ease of having putresence affect a sludge (because watery sludges, which are rather common, force you to vomit), this compounds the vomitlock and forces you into a scenario where your turns are burnt with vomiting until you die, typically, so I'm wondering if this was missed or is otherwise an unintentional consequence of not having the restriction in place that drinking too much water does.

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