[#beta-bugs] Multiweapon fighting feedback: the change to only affecting one offhand at a tim...

Issue #9434 invalid
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe-No-Longer, Legendary Seeker

Message (jump):

<Ashe-No-Longer, Legendary Seeker> Multiweapon fighting feedback: the change to only affecting one offhand at a time is quite nice for boosting the value of multiple arms and other set chance offhands, but it makes chimeric hand-parts and folded carbide wristblades essentially worse than useless. Changing them to have their own indepedent chances to proc would fix this - but at the same time I feel as though the problem with offhands as it was that there were already so many different chances for them to proc - not the opposite, and that if anything going in the opposite direction and giving all offhands including marms, helping hands and so forth the same rates would be preferable (but likely lowering the rate overall). The biggest issue however was always the opaqueness of the system - if each attacking limb displayed its chance to proc and offhand attack on the equipment screen, there likely never would've been a problem in the first place.
The change to jab is good though, I prefer it like that to be sure.

Comments (3)

  1. Ashe

    Disregard displaying chances - I didn’t notice they appeared in the look texts once you have the skill.

    I also didn’t realise that you still get base 15% on all offhands, but I still feel the same way about the skill tree (even down to making extra limbs worse by making the skills proc on worse options).

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