[#beta-bugs] alpha: I'm periodically running into tile rendering bugs such as this one, where...

Issue #9453 new
Freehold Games Bot Account created an issue

Marked for crossposting by: Ashe-No-Longer, Legendary Seeker

Message (jump):

<kernelmethod> alpha: I'm periodically running into tile rendering bugs such as this one, where the tile for a wall appears as a big splotchy block such as this rather than the correct tile.

I'm not sure how to reproduce this unfortunately (if there's something I could do to make this easier to reproduce please let me know). It seems like other players have also run into it, e.g.

(although I don't think there's been a report made for this specific bug.) What I can say about it is:

  • It doesn't seem like there are any specific conditions that cause this to occur; it just seems to periodically happen at random.
  • AFAICT the rendering bug only affects tiles inheriting from Wall (including things like wrought iron fences)
  • Saving and quitting the game, then reloading causes the bug to disappear.
  • Leaving the zone and returning does not cause the bug to disappear.
  • Nothing in particular shows up in the Player.log (I've attached mine anyways).

For the screenshot here: I descended some stairs and initially revealed part of the zone. After ascending + descending and then revealing some more parts of the zone, it seems that the new walls I uncovered are affected by the bug, but not the old ones.

Comments (4)

  1. kernelmethod

    You probably have a better handle on how to reproduce this than I do, but if it helps, I’ve found that running around with the Explore zone debug option enabled causes this bug to trigger much more frequently.

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