Combat slashes, floating status text, and floating damage numbers persist between screens

Issue #95 resolved
syntaxaire created an issue

This is most noticeable when a long combat bump queue continues to play after transitioning screens.

I reproduced this by summoning a great saltback and rhinox in the zone south of Joppa and transitioning away after they started to brawl.

Comments (6)

  1. syntaxaire reporter

    A better reproduction of this:

    • Set traveler wish so autowalk doesn’t interrupt,
    • Turn on reveal screen
    • Go to a zone that will have lots of hostile interplay
    • Autowalk across the entire screen, then either transition or exit to menu

    If you transition, the tiles on the new screen will bump attack each other until the animation queue is done; if you exit to menu, combat slashes will play over it.

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