Combat slashes, floating status text, and floating damage numbers persist between screens
Issue #95
resolved
This is most noticeable when a long combat bump queue continues to play after transitioning screens.
I reproduced this by summoning a great saltback and rhinox in the zone south of Joppa and transitioning away after they started to brawl.
Comments (6)
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reporter -
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assigned issue to
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assigned issue to
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reporter This is probably a duplicate of
#76 -
Issue
#76was marked as a duplicate of this issue. -
repo owner up and down stairs a good repro
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repo owner - changed status to resolved
fixed in 201.47
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A better reproduction of this:
traveler
wish so autowalk doesn’t interrupt,If you transition, the tiles on the new screen will bump attack each other until the animation queue is done; if you exit to menu, combat slashes will play over it.