[#modding] (moddability) the `RandomMutations` part does not exclude 1 point mutations, whi...

Issue #9687 open
Freehold Games Bot Account created an issue

Marked for crossposting by: torn sheet of graph paper

Message (jump):

<coiled lorb (5* scary cat)> (moddability) the RandomMutations part does not exclude 1 point mutations, which is problematic as beak can potentially override natural features on creatures using the part - as well as acting as a dead roll otherwise

Comments (3)

  1. Log in to comment