- edited description
- changed version to future
- changed milestone to moddability
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assigned issue to
[#modding] Feature request: An event that triggers when a creature receives a new cyberneti...
Issue #9798
resolved
Marked for crossposting by: torn sheet of graph paper
Message (jump):
<MAFT's disembodied implants> Feature request: An event that triggers when a creature receives a new cybernetic implant. Note that this new implant isn't necessarily the object doing the listening. My use-case: a piece of custom equipment that triggers an effect whenever the wearer gains a new implant.
It's entirely possible there's a way to do this currently, but I can't for the life of me find it.
Comments (3)
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repo owner -
- changed status to open
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- changed status to resolved
Next update adds
ImplantAddedEvent
andImplantRemovedEvent
, fired on implantee with minevent cascading to equipment. - Log in to comment