Dynamic Turret Tinker in a waking dream places bugged turrets

Issue #9911 resolved
John Snail created an issue

Looks like manually placing turrets erroneously uses TurretType as the blueprint instead of GetTurretWeaponBlueprintInstance, which is what the PlaceTurretGoal does.

(Also, this was a softlock as I couldn’t attack the walls I was surrounded by! Consider giving units a tackle 1d2 natural weapon on their body as a failsafe.)

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