- changed status to wontfix
Add more failsafes to waking dreams
Issue #9945
wontfix
I love the challenges waking dreams sometimes pose, like winning as a girshling, or a livid creeper,
What’s not fun is becoming a bat with 5 HP, or a fish that can’t move (and with 5 HP), or a giant amoeba that takes forever to heal, or a turret tinker that cannot attack the walls it’s completely enclosed by.
Add these failsafes:
- give the creature 10 HP if it’s lower
- give the creature 10 willpower if it's lower
- allow the creature to move on land if it’s unable to path to any other zone otherwise
- give the creature a “tackle” 1d2 natural cudgel weapon on their body if they don’t have any, alternatively give the creature a random-point recoiler with a used chem cell if they can move on land but STILL can’t path to any other zone
Comments (2)
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reporter Pain
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