Brian Bucklew
Freehold Games, LLC
cavesofqud-public-issue-tracker
Issues
Filter by:
All
Open
Advanced search
Search
Issues
(51–63 of 63)
Title
T
P
Status
Votes
Assignee
Milestone
Version
Created
Updated
Actions
#8830: [#bugs] screenshake effect from cleaving/dismembering persists on some tiles and on UI elements.
bug
trivial
new
Brian Bucklew
VFX
1.0
2023-07-20
2023-08-30
#9130: [#beta-bugs] sometimes when fireplaces generate smoke and i activate lase to look for a targe...
bug
trivial
new
1
Brian Bucklew
VFX
1.0
2023-08-21
2023-08-25
#9110: [#beta-bugs] when blowing up a tumbling pod with Flame Ray, it briefly appears in the (0, 0) ...
bug
trivial
new
Brian Bucklew
VFX
1.0
2023-08-20
2023-08-25
#9075: [#bugs] Feature request: show the player's statue before going to the you died screen wh...
proposal
trivial
new
Brian Bucklew
VFX
1.0
2023-08-15
2023-08-18
#9070: [#beta-bugs] Feedback on the new throwing animation: I was fighting baboons at Red Rock and ...
bug
trivial
new
Brian Bucklew
VFX
1.0
2023-08-14
2023-08-18
#9054: [#the-sacred-well] I was watching somebody play Qud with the mouse and noticed that there’s no kind...
bug
trivial
new
Brian Bucklew
VFX
1.0
2023-08-12
2023-08-18
#4169: [#bugs] Monochrome is still in effect while dominating another creatures body.
bug
trivial
new
Brian Bucklew
VFX
1.0
2021-05-25
2023-08-15
#9014: [#beta-bugs] it appears that the new laser animation persists on-screen after dying to a lase...
bug
trivial
new
Brian Bucklew
VFX
1.0
2023-08-06
2023-08-11
#3889: [#beta-bugs] [alpha] some particle effects persist after continuing from your last checkpoint
bug
trivial
new
Brian Bucklew
VFX
1.0
2021-04-12
2023-08-08
#8903: [#beta-bugs] The teleportation animation is currently playing even if the being that teleport...
bug
trivial
new
Brian Bucklew
VFX
1.0
2023-07-29
2023-08-04
#8896: [#beta-bugs] seed spitting vine's seed animation plays even if on a different strata than the...
bug
trivial
new
Brian Bucklew
VFX
1.0
2023-07-29
2023-08-04
#3465: [#bugs] Using a pickaxe and "dig" ability to dig through walls is leaving these hits/dam...
bug
trivial
new
Brian Bucklew
VFX
1.0
2021-02-04
2023-08-01
#1675: [#beta-bugs] Massive normality fields are really hard on the eyes
bug
trivial
resolved
Brian Bucklew
VFX
1.0
2020-08-31
2023-06-09
1
2
3