Brian Bucklew
Freehold Games, LLC
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#11232: [#bugs] Not sure if 🐛 or just overlooked bit of cybernetic balance, but Schemasoft (Armo...
bug
trivial
new
Jason Grinblat
blueprints
1.0
2024-04-02
2024-04-05
#11031: [#bugs] Unlike other harvestable plants, there's no visual difference between when a mus...
bug
trivial
new
Jason Grinblat
blueprints
1.0
2024-03-07
2024-03-08
#11022: [#bugs] The builder ``InventoryChestJunk3or4``, which is used for the inventories of met...
bug
trivial
new
Jason Grinblat
blueprints
1.0
2024-03-06
2024-03-08
#11021: [#bugs] WedgeChest5 currently always generates completely empty, as it's trying to pull ...
bug
trivial
new
Jason Grinblat
blueprints
1.0
2024-03-06
2024-03-08
#10923: [#bugs] The decarbonizer uses the `HoverRobot` body despite appearing to neither hover n...
bug
trivial
new
Jason Grinblat
blueprints
1.0
2024-02-22
2024-02-23
#10846: [#bugs] Barathrum is said to have a walking stick in his description, but has none in hi...
bug
trivial
new
Jason Grinblat
blueprints
1.0
2024-02-09
2024-02-09
#9710: [#modding] Bug report: Many groups in PopulationTables currently do not have names, meaning...
bug
trivial
new
1
Jason Grinblat
blueprints
future
2023-10-28
2023-12-16
#10040: [#bugs] Is it intended that becoming nooks only have the inherited 25 hitpoints?
bug
trivial
new
1
Jason Grinblat
blueprints
1.0
2023-11-13
2023-11-14
#9510: crystal flowers edible
bug
trivial
new
Jason Grinblat
blueprints
future
2023-10-10
2023-10-10
#549: [#beta-bugs] On the topic of armor destruction, some gear has a bit less health than you woul...
bug
trivial
new
Jason Grinblat
blueprints
1.0
2020-06-27
2023-05-05