Brian Bucklew
Freehold Games, LLC
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#2419: [#bugs] would it be possible to add a guarantee of reachability for quest shrines in mou...
bug
trivial
new
Brian Bucklew
map generation
1.0
2020-10-14
2023-06-27
#2263: [#beta-bugs] So, some saving shenanigans and I found that guaranteed features (the like the p...
bug
minor
new
1
Brian Bucklew
map generation
1.0
2020-10-01
2023-06-23
#2213: [#beta-bugs] Quest objects such as hookahs can generate on top of doors, making them really h...
bug
trivial
new
Brian Bucklew
map generation
1.0
2020-09-28
2023-06-20
#1699: [#beta-bugs] The road to the burned tree ended between screens, one screen from the Burned Tr...
bug
trivial
new
Brian Bucklew
map generation
1.0
2020-09-01
2023-06-09
#1660: [#bugs] Stairwell up in ||priest and royal family floor ||of Tomb spawned encased in wal...
bug
trivial
new
Brian Bucklew
map generation
1.0
2020-08-30
2023-06-09
#1341: [#beta-bugs] Ruin noted under "Ruins with Becoming Nooks" generated without nooks
bug
minor
new
Brian Bucklew
map generation
1.0
2020-08-18
2023-05-26
#1297: [#beta-bugs] cybernetics rack and becoming nook generated in the same single tile. Possibly t...
bug
minor
new
Brian Bucklew
map generation
1.0
2020-08-15
2023-05-26
#1148: [#bugs] Legendary merchants won't spawn if their workshop is on the edge of a village.
bug
trivial
new
Brian Bucklew
map generation
1.0
2020-08-08
2023-05-26
#8402: [#bugs] The wooden flooring on the upper strata of bird villages sometimes has holes rig...
bug
trivial
new
Brian Bucklew
map generation
1.0
2023-05-21
2023-05-26
#775: [#beta-bugs] [beta-2020 branch] when stairs spawn adjacent to the control switch of the eleva...
bug
trivial
new
Brian Bucklew
map generation
1.0
2020-07-16
2023-05-12
#8345: [#bugs] Also, there's a visual inconsistency between how singular iron and wooden fences...
bug
trivial
new
Brian Bucklew
map generation
1.0
2023-05-07
2023-05-12
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