Brian Bucklew
Freehold Games, LLC
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#9361: [#modding] _feature request (moddability):_ a `HasProperName` (or similarly-named) part tha...
bug
trivial
resolved
chaos
moddability
future
2023-09-30
2023-10-06
#9440: [#modding] feature request: allow `AddChimericBodyPart()` in `Mutations.cs` to be called w...
proposal
trivial
resolved
chaos
moddability
future
2023-10-03
2023-10-06
#9464: [#modding] feature request: make `ReflectDamage` an active part (or add an active alternati...
proposal
trivial
resolved
chaos
moddability
future
2023-10-06
2023-10-06
#9249: [#modding] _feature request:_ automatically assign ordinals to conversation choices.IIUC ...
proposal
trivial
resolved
Armithaig
moddability
future
2023-09-10
2023-09-15
#9001: [#modding] [modding] feature request: add a cancellable event on ITeleporter allowing recoi...
proposal
trivial
resolved
chaos
moddability
future
2023-08-05
2023-09-02
#9015: [#modding] feature request: cancelable event for testing if object is able to be pulled dow...
proposal
trivial
resolved
chaos
moddability
future
2023-08-06
2023-09-02
#9139: [#modding] Feature request: Blueprint for an entity that always comes with implants that do...
proposal
trivial
resolved
chaos
moddability
future
2023-08-22
2023-08-26
#9113: [#modding] Feature request: allow IfSubtype/IfGenotype to accept more than one parameter....
bug
trivial
resolved
Armithaig
moddability
future
2023-08-20
2023-08-26
#8863: [#modding] Feature request [modding]: Show the active part’s `GetActivePartLocallyDefinedFa...
bug
trivial
resolved
chaos
moddability
future
2023-07-24
2023-07-28
#8773: [#modding] might it be possible to specify in blueprints what item a data disk is for? it w...
proposal
minor
resolved
chaos
moddability
future
2023-07-14
2023-07-15
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