Source

mana-core-gaudikernel / GaudiKernel / Property.h

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
// $Id: Property.h,v 1.26 2008/10/27 16:41:34 marcocle Exp $
// ============================================================================
// CVS tag $Name:  $
// ============================================================================
#ifndef GAUDIKERNEL_PROPERTY_H
#define GAUDIKERNEL_PROPERTY_H
// ============================================================================
// STD & STL
// ============================================================================
#include <string>
#include <stdexcept>
#include <typeinfo>
// ============================================================================
// Application C++ Class Headers
// ============================================================================
#include "GaudiKernel/Kernel.h"
#include "GaudiKernel/PropertyVerifier.h"
#include "GaudiKernel/Parsers.h"
#include "GaudiKernel/ToStream.h"
#include "GaudiKernel/SmartIF.h"
// ============================================================================

// ============================================================================
class Property   ;
class PropertyCallbackFunctor ;
class IProperty  ;
class IInterface ;
// ============================================================================

// ============================================================================
/// The output operator for friendly printout
// ============================================================================
GAUDI_API std::ostream& operator<<(std::ostream& stream, const Property& prop);
// ============================================================================
/** @class Property Property.h GaudiKernel/Property.h
 *
 *  Property base class allowing Property* collections to be "homogeneous"
 *
 * @author Paul Maley
 * @author CTDay
 * @author Vanya BELYAEV ibelyaev@physics.syr.edu
 */
class GAUDI_API Property
{
public:
  /// property name
  const std::string&    name      () const { return m_name             ; } ;
  /// property documentation
  const   std::string&    documentation() const { return m_documentation; };
  /// property type-info
  const std::type_info* type_info () const { return m_typeinfo         ; } ;
  /// property type
  std::string           type      () const { return m_typeinfo->name() ; } ;
  ///  export the property value to the destination
  virtual bool load   (       Property& dest   ) const = 0 ;
  /// import the property value form the source
  virtual bool assign ( const Property& source )       = 0 ;
public:
  /// value  -> string
  virtual std::string  toString   ()  const = 0 ;
  /// value  -> stream
  virtual void toStream(std::ostream& out) const = 0;
  /// string -> value
  virtual StatusCode   fromString ( const std::string& value ) = 0 ;
public:
  /// Call-back functor at reading: the functor is owned by property!
  const PropertyCallbackFunctor* readCallBack   () const ;
  /// Call-back functor for update: the functor is owned by property!
  const PropertyCallbackFunctor* updateCallBack () const ;
  /// set new callback for reading
  virtual void  declareReadHandler   ( PropertyCallbackFunctor* pf ) ;
  /// set new callback for update
  virtual void  declareUpdateHandler ( PropertyCallbackFunctor* pf ) ;
  template< class HT >
  void declareReadHandler
  ( void ( HT::* MF ) ( Property& ) , HT* instance ) ;
  template< class HT >
  void declareUpdateHandler
  ( void ( HT::* MF ) ( Property& ) , HT* instance ) ;
  /// use the call-back function at reading
  virtual void useReadHandler   () const ;
  /// use the call-back function at update
  virtual bool useUpdateHandler ()       ;
public:
  /// virtual destructor
  virtual ~Property() ;
  /// clone: "virtual constructor"
  virtual Property*          clone     () const = 0 ;
  /// set the new value for the property name
  void setName ( const std::string& value ) { m_name = value ; }
  /// set the documentation string
  void setDocumentation( const std::string& documentation ) {
    m_documentation = documentation; };
  /// the printout of the property value
  virtual std::ostream& fillStream ( std::ostream& ) const ;
protected:
  /// constructor from the property name and the type
  Property
  ( const std::type_info& type      ,
    const std::string&    name = "" ) ;
  /// constructor from the property name and the type
  Property
  ( const std::string&    name      ,
    const std::type_info& type      ) ;
  /// copy constructor
  Property           ( const Property& right ) ;
  /// assignment operator
  Property& operator=( const Property& right ) ;
private:
  // the default constructor is disabled
  Property() ;
private:
  // property name
  std::string              m_name           ;
  // property doc string
  std::string              m_documentation;
  // property type
  const std::type_info*    m_typeinfo       ;
protected:
  // call back functor for reading
  mutable PropertyCallbackFunctor* m_readCallBack   ;
  // call back functor for update
  PropertyCallbackFunctor* m_updateCallBack ;
};
// ============================================================================
#include "GaudiKernel/PropertyCallbackFunctor.h"
// ============================================================================
template< class HT >
inline void Property::declareReadHandler
( void ( HT::* MF ) ( Property& ) , HT* obj )
{ declareReadHandler ( new PropertyCallbackMemberFunctor< HT >( MF , obj ) ) ; }
// ============================================================================
template< class HT >
inline void Property::declareUpdateHandler
( void ( HT::* MF ) ( Property& ) , HT* obj )
{ declareUpdateHandler ( new PropertyCallbackMemberFunctor< HT >( MF , obj ) ) ; }
// ============================================================================
/** @class PropertyWithValue
 *  Helper intermediate class which
 *  represent partly implemented property
 *  with value of concrete type
 *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
 *  @date 2006-02-27
 */
// ============================================================================
template <class TYPE>
class PropertyWithValue : public Property
{
public:
  // ==========================================================================
  /// the type-traits for properties
  typedef Gaudi::Utils::PropertyTypeTraits<TYPE>         Traits ;
  /// the actual storage type 
  typedef typename Traits::PVal                          PVal   ;
  // ==========================================================================
protected:
  // ==========================================================================
  /// the constructor with property name and value
  inline PropertyWithValue
  ( const std::string& name  ,
    PVal               value ,
    const bool         owner ) ;
  /// copy constructor (don't let the compiler generate a buggy one)
  inline PropertyWithValue ( const PropertyWithValue& rhs ) ;
  /// copy constructor from any other type
  template <class OTHER>
  inline PropertyWithValue ( const PropertyWithValue<OTHER>& right ) ;
  /// virtual destructor
  virtual inline ~PropertyWithValue() ;
  /// assignment operator
  PropertyWithValue& operator=( const TYPE& value ) ;
  // assignment operator (don't let the compiler generate a buggy one)
  PropertyWithValue& operator=( const PropertyWithValue& rhs ) ;
  // assignment operator
  template <class OTHER>
  PropertyWithValue& operator=( const PropertyWithValue<OTHER>& right ) ;
  // ==========================================================================
public:
  // ==========================================================================
  /// implicit conversion to the type 
  operator const TYPE&      () const { return value() ;}
  /// explicit conversion 
  inline const TYPE& value() const ;
  // ==========================================================================
public:
  // ==========================================================================
  /// NB: abstract : to be implemented when verifier is available
  virtual bool setValue ( const TYPE&     value  )  = 0  ;
  /// get the value from another property
  virtual bool assign   ( const Property& source )       ;
  /// set value for another property
  virtual bool load     (       Property& dest   ) const ;
  /// string -> value
  virtual StatusCode fromString ( const std::string& s )  ;
  /// value  -> string
  virtual std::string  toString   () const  ;
  /// value  -> stream
  virtual void  toStream (std::ostream& out) const  ;
  // ==========================================================================
protected:
  // ==========================================================================
  /// set the value 
  inline void  i_set ( const TYPE& value ) {
    Traits::assign(*m_value, value);
  }
  /// get the value 
  inline PVal  i_get () const {
    return m_value;
  }
  // ==========================================================================
private:
  // ==========================================================================
  /// the actual property value 
  PVal m_value ;                                   // the actual property value 
  /// owner of the storage 
  bool  m_own  ;                                   //      owner of the storage 
  // ==========================================================================
};
// ============================================================================
/// the constructor with property name and value
// ============================================================================
template <class TYPE>
inline 
PropertyWithValue<TYPE>::PropertyWithValue
( const std::string& name  ,
  PVal               value ,
  const bool         own   )
  : Property ( typeid( TYPE ) , name )
  , m_value  ( value )
  , m_own    ( own   )
{}
// ============================================================================
// copy constructor
// ============================================================================
template <class TYPE>
inline PropertyWithValue<TYPE>::PropertyWithValue
( const PropertyWithValue& right )
  : Property( right         )
  , m_value ( right.m_value )
  , m_own   ( right.m_own   )
{ 
  m_value = Traits::copy ( right.value() , m_own ) ;
}
// ============================================================================
// "copy" constructor form any other type
// ============================================================================
template <class TYPE>
template <class OTHER>
inline PropertyWithValue<TYPE>::PropertyWithValue
( const PropertyWithValue<OTHER>& right )
  : Property( right         )
  , m_value ( right.m_value )
  , m_own   ( right.m_own   )
{ 
  m_value = Traits::copy ( right.value() , m_own ) ;
}
// ============================================================================
/// virtual destructor
// ============================================================================
template <class TYPE>
inline PropertyWithValue<TYPE>::~PropertyWithValue()
{
  Traits::dele ( m_value , m_own ) ;
  m_value = 0 ;
}
// ============================================================================
/// assignment operator
// ============================================================================
template <class TYPE>
inline PropertyWithValue<TYPE>&
PropertyWithValue<TYPE>::operator=( const TYPE& value )
{
  if ( !setValue ( value ) )
  { throw std::out_of_range( "Value not verified" ) ; }
  return *this ;
}
// ============================================================================
/// implementation of Property::assign
// ============================================================================
template <class TYPE>
inline bool
PropertyWithValue<TYPE>::assign ( const Property& source )
{
  // 1) Is the property of "the same" type?
  const PropertyWithValue<TYPE>* p =
    dynamic_cast<const PropertyWithValue<TYPE>*>       ( &source ) ;
  if ( 0 != p ) { return setValue ( p->value() ) ; }       // RETURN
  // 2) Else use the string representation
  return this->fromString( source.toString() ).isSuccess() ;
}
// ============================================================================
/// implementation of Property::load
// ============================================================================
template <class TYPE>
inline bool
PropertyWithValue<TYPE>::load( Property& dest ) const
{
  // delegate to the 'opposite' method ;
  return dest.assign( *this ) ;
}
// ============================================================================
/// Implementation of PropertyWithValue::toString
// ============================================================================
template <class TYPE>
inline std::string
PropertyWithValue<TYPE>::toString () const
{
  useReadHandler();
  return Gaudi::Utils::toString( *m_value ) ;
}
// ============================================================================
/// Implementation of PropertyWithValue::toStream
// ============================================================================
template <class TYPE>
inline void
PropertyWithValue<TYPE>::toStream (std::ostream& out) const
{
  useReadHandler();
  Gaudi::Utils::toStream( *m_value, out ) ;
}
// ============================================================================
/// Implementation of PropertyWithValue::fromString
// ============================================================================
template <class TYPE>
inline StatusCode
PropertyWithValue<TYPE>::fromString ( const std::string& source )
{
  TYPE tmp ;
  StatusCode sc = Gaudi::Parsers::parse ( tmp , source ) ;
  if ( sc.isFailure() ) { return sc ; }
  return setValue ( tmp ) ? StatusCode::SUCCESS : StatusCode::FAILURE ;
}
// ============================================================================
/// full specializations for std::string
// ============================================================================
template <>
inline std::string
PropertyWithValue<std::string>::toString () const
{ 
  useReadHandler();
  return this->value() ; 
}
// ============================================================================
template <>
inline bool PropertyWithValue<std::string>::assign ( const Property& source )
{ return this->fromString( source.toString() ).isSuccess() ; }
// ============================================================================

// ============================================================================
/// get the access to the storage
// ============================================================================
template <class TYPE>
inline const TYPE&
PropertyWithValue<TYPE>::value() const
{ useReadHandler() ; return *m_value ; }
// ============================================================================
// assignment operator
// ============================================================================
template <class TYPE>
PropertyWithValue<TYPE>& PropertyWithValue<TYPE>::operator=
( const PropertyWithValue& right )
{
  // assign the base class
  Property::operator=( right ) ;
  // assign the value
  PropertyWithValue<TYPE>::operator=( right.value() ) ;
  return *this ;
}
// ============================================================================
// templated assignment operator
// ============================================================================
template <class TYPE>
template <class OTHER>
PropertyWithValue<TYPE>& PropertyWithValue<TYPE>::operator=
( const PropertyWithValue<OTHER>& right )
{
  // assign the base class
  Property::operator=( right ) ;
  // assign the value
  PropertyWithValue<TYPE>::operator=( right.value() ) ;
  return *this ;
}
// ============================================================================

// ============================================================================
/** @class PropertyWithVerifier
 *  Helper intermediate class which
 *  represent partly implemented property
 *  with value of concrete type and concrete verifier
 *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
 *  @date 2006-02-27
 */
// ============================================================================
template<class TYPE,class VERIFIER>
class PropertyWithVerifier
  : public PropertyWithValue<TYPE>
{
protected:
  // ==========================================================================
  /// the constructor with property name and value
  PropertyWithVerifier
  ( const std::string&                                    name     ,
    typename Gaudi::Utils::PropertyTypeTraits<TYPE>::PVal value    ,
    const bool                                            owner    ,
    const VERIFIER&                                       verifier )
    : PropertyWithValue<TYPE> ( name , value , owner )
    , m_verifier ( verifier )
  {}
  /// virtual destructor
  virtual ~PropertyWithVerifier() {};
  // ==========================================================================
public:
  // ==========================================================================
  inline       VERIFIER& verifier()       { return m_verifier ; }
  inline const VERIFIER& verifier() const { return m_verifier ; }
  /// update the value of the property/check the verifier
  bool set( const TYPE& value ) ;
  /// implementation of PropertyWithValue::setValue
  virtual bool setValue( const TYPE& value ) { return set( value ) ; }
  /// templated assignment
  template <class OTHER,class OTHERVERIFIER>
  PropertyWithVerifier& operator=
  ( const PropertyWithVerifier<OTHER,OTHERVERIFIER>& right ) ;
  /// templated assignment
  template <class OTHER>
  PropertyWithVerifier& operator=( const PropertyWithValue<OTHER>& right ) ;
  /// assignment
  PropertyWithVerifier& operator=( const TYPE& right ) ;
  // ==========================================================================
private:
  // ==========================================================================
  /// the default constructor is disabled
  PropertyWithVerifier() ;
  /// the copy constructor is disabled
  PropertyWithVerifier( const  PropertyWithVerifier& right );
  // ==========================================================================
private:
  // ==========================================================================
  /// the verifier itself 
  VERIFIER m_verifier ;                                  // the verifier itself 
  // ==========================================================================
} ;
// ============================================================================
/// Implementation of PropertyWithVerifier::set
// ============================================================================
template <class TYPE,class VERIFIER>
inline bool
PropertyWithVerifier<TYPE,VERIFIER>::set( const TYPE& value )
{
  /// use verifier!
  if ( !m_verifier.isValid( &value ) ) { return false ; }
  /// update the value
  this->i_set( value ) ;
  /// invoke the update handler
  return this->useUpdateHandler() ;
}
// ============================================================================
/// assignment
// ============================================================================
template <class TYPE,class VERIFIER>
inline PropertyWithVerifier<TYPE,VERIFIER>&
PropertyWithVerifier<TYPE,VERIFIER>::operator=( const TYPE& right )
{
  PropertyWithValue<TYPE>::operator=( right ) ;
  return *this ;
}
// ============================================================================
/// template assignment
// ============================================================================
template <class TYPE,class VERIFIER>
template <class OTHER>
inline PropertyWithVerifier<TYPE,VERIFIER>&
PropertyWithVerifier<TYPE,VERIFIER>::operator=( const PropertyWithValue<OTHER>& right )
{
  PropertyWithValue<TYPE>::operator=(right) ;
  return *this ;
}
// ============================================================================
/// template assignment
// ============================================================================
template <class TYPE,class VERIFIER>
template <class OTHER,class OTHERVERIFIER>
inline PropertyWithVerifier<TYPE,VERIFIER>&
PropertyWithVerifier<TYPE,VERIFIER>::operator=
( const PropertyWithVerifier<OTHER,OTHERVERIFIER>& right )
{
  PropertyWithValue<TYPE>::operator=(right) ;
  return *this ;
}
// ============================================================================

// ============================================================================
/** @class SimpleProperty Property.h GaudiKernel/Property.h
 *
 *  SimpleProperty concrete class which implements the full
 *  Property interface
 *
 *  @author Paul Maley
 *  @author CTDay
 *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
 */
// ============================================================================
template <class TYPE,class VERIFIER = BoundedVerifier<TYPE> >
class SimpleProperty
  : public PropertyWithVerifier<TYPE,VERIFIER>
{
protected:
  // ==========================================================================
  typedef Gaudi::Utils::PropertyTypeTraits<TYPE>  Traits ;
  // ==========================================================================
public:
  // ==========================================================================
  /// "Almost default" constructor from verifier
  SimpleProperty
  ( VERIFIER           verifier = VERIFIER() ) ;
   /// The constructor from the value and verifier (ATLAS needs it!)
  SimpleProperty
  ( const TYPE&        value                 ,
    VERIFIER           verifier = VERIFIER() ) ;
  /// The constructor from the name, value and verifier
  SimpleProperty
  ( const std::string& name                  ,
    const TYPE&        value                 ,
    VERIFIER           verifier = VERIFIER() ) ;
  /// constructor from other property type
  template <class OTHER>
  SimpleProperty ( const PropertyWithValue<OTHER>& right ) ;
  /// copy constructor (must be!)
  SimpleProperty ( const SimpleProperty& right ) ;
  /// virtual Destructor
  virtual ~SimpleProperty() ;
  /// implementation of Property::clone
  virtual SimpleProperty* clone() const ;
  /// assignment form the value
  SimpleProperty& operator=( const TYPE& value ) ;
  /// assignment form the other property type
  template <class OTHER>
  SimpleProperty& operator=( const PropertyWithValue<OTHER>& right ) ;
  // ==========================================================================
};
// ============================================================================
/// The constructor from verifier
// ============================================================================
template <class TYPE,class VERIFIER>
SimpleProperty<TYPE,VERIFIER>::SimpleProperty
( VERIFIER           verifier )
  : PropertyWithVerifier<TYPE,VERIFIER>
( "" , Traits::new_() , true , verifier )
{}
// ============================================================================
/// The constructor from the value and verifier
// ============================================================================
template <class TYPE,class VERIFIER>
SimpleProperty<TYPE,VERIFIER>::SimpleProperty
( const TYPE&        value    ,
  VERIFIER           verifier )
  : PropertyWithVerifier<TYPE,VERIFIER>
( "" , Traits::new_(value) , true , verifier )
{}
// ============================================================================
/// The constructor from the name, value and verifier
// ============================================================================
template <class TYPE,class VERIFIER>
SimpleProperty<TYPE,VERIFIER>::SimpleProperty
( const std::string& name     ,
  const TYPE&        value    ,
  VERIFIER           verifier )
  : PropertyWithVerifier<TYPE,VERIFIER>
( name , Traits::new_(value) , true , verifier )
{}
// ============================================================================
/// constructor from other property type
// ============================================================================
template <class TYPE,class VERIFIER>
template <class OTHER>
SimpleProperty<TYPE,VERIFIER>::SimpleProperty
( const PropertyWithValue<OTHER>& right )
  : PropertyWithVerifier<TYPE,VERIFIER>
( right.name() , Traits::new_( right.value() ) , true , VERIFIER() )
{}
// ============================================================================
/// copy constructor (must be!)
// ============================================================================
template <class TYPE,class VERIFIER>
SimpleProperty<TYPE,VERIFIER>::SimpleProperty
( const SimpleProperty& right )
  : PropertyWithVerifier<TYPE,VERIFIER>
( right.name() , Traits::new_( right.value() ) , true , right.verifier() )
{}
// ============================================================================
/// virtual Destructor
// ============================================================================
template <class TYPE,class VERIFIER>
SimpleProperty<TYPE,VERIFIER>::~SimpleProperty(){}
// ============================================================================
/// implementation of Property::clone
// ============================================================================
template <class TYPE,class VERIFIER>
inline
SimpleProperty<TYPE,VERIFIER>*
SimpleProperty<TYPE,VERIFIER>::clone() const
{ return new SimpleProperty(*this) ; }
// ============================================================================
/// assignment form the value
// ============================================================================
template <class TYPE,class VERIFIER>
inline
SimpleProperty<TYPE,VERIFIER>&
SimpleProperty<TYPE,VERIFIER>::operator=( const TYPE& value )
{
  PropertyWithVerifier<TYPE,VERIFIER>::operator=( value );
  return *this ;
}
// ============================================================================
/// assignment form the other property type
// ============================================================================
template <class TYPE,class VERIFIER>
template <class OTHER>
inline
SimpleProperty<TYPE,VERIFIER>&
SimpleProperty<TYPE,VERIFIER>::operator=
( const PropertyWithValue<OTHER>& right )
{
  PropertyWithVerifier<TYPE,VERIFIER>::operator=( right );
  return *this ;
}
// ============================================================================

// ============================================================================
/** @class SimplePropertyRef Property.h GaudiKernel/Property.h
 *
 *  SimplePropertyRef templated class
 *
 *  @author Paul Maley
 *  @author CTDay
 *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
 */
// ============================================================================
template< class TYPE, class VERIFIER = NullVerifier<TYPE> >
class SimplePropertyRef :
  public PropertyWithVerifier<TYPE,VERIFIER>
{
public:
  /// Constructor from the name, the value and the verifier
  SimplePropertyRef
  ( const std::string& name                  ,
    TYPE&              value                 ,  ///< NB! non-const reference
    VERIFIER           verifier = VERIFIER() ) ;
  /// copy constructor (must be!)
  SimplePropertyRef ( const SimplePropertyRef& right ) ;
  /// virtual Destructor
  virtual ~SimplePropertyRef() ;
  /// implementation of Property::clone
  virtual SimplePropertyRef* clone() const ;
  /// assignment form the value
  SimplePropertyRef& operator=( const TYPE& value ) ;
  /// assignment form the other property type
  template <class OTHER>
  SimplePropertyRef& operator=( const PropertyWithValue<OTHER>& right ) ;
private:
  // the default constructor is disabled
  SimplePropertyRef() ;
};
// ============================================================================
/// Constructor from the name, the value and the verifier
// ============================================================================
template <class TYPE,class VERIFIER>
SimplePropertyRef<TYPE,VERIFIER>::SimplePropertyRef
( const std::string& name     ,
  TYPE&              value    ,  ///< NB! non-const reference
  VERIFIER           verifier )
  : PropertyWithVerifier<TYPE,VERIFIER> ( name , &value , false , verifier )
{}
// ============================================================================
/// copy constructor (must be!)
// ============================================================================
template <class TYPE,class VERIFIER>
SimplePropertyRef<TYPE,VERIFIER>::SimplePropertyRef
( const SimplePropertyRef& right )
  : PropertyWithVerifier<TYPE,VERIFIER>
( right.name() , right.i_get() , false , right.verifier() )
{}
// ============================================================================
/// virtual Destructor
// ============================================================================
template <class TYPE,class VERIFIER>
SimplePropertyRef<TYPE,VERIFIER>::~SimplePropertyRef(){}
// ============================================================================
/// implementation of Property::clone
// ============================================================================
template <class TYPE,class VERIFIER>
inline
SimplePropertyRef<TYPE,VERIFIER>*
SimplePropertyRef<TYPE,VERIFIER>::clone() const
{ return new SimplePropertyRef(*this) ; }
// ============================================================================
/// assignment from the value
// ============================================================================
template <class TYPE,class VERIFIER>
inline
SimplePropertyRef<TYPE,VERIFIER>&
SimplePropertyRef<TYPE,VERIFIER>::operator=( const TYPE& value )
{
  PropertyWithVerifier<TYPE,VERIFIER>::operator=( value ) ;
  return *this ;
}
// ============================================================================
/// assignment form the other property type
// ============================================================================
template <class TYPE,class VERIFIER>
template <class OTHER>
inline
SimplePropertyRef<TYPE,VERIFIER>&
SimplePropertyRef<TYPE,VERIFIER>::operator=
( const PropertyWithValue<OTHER>& right )
{
  PropertyWithVerifier<TYPE,VERIFIER>::operator=( right );
  return *this ;
}
// ============================================================================




// Typedef Properties for built-in types
typedef SimpleProperty< bool >              BooleanProperty;
typedef SimpleProperty< char >              CharProperty;
typedef SimpleProperty< signed char >       SignedCharProperty;
typedef SimpleProperty< unsigned char >     UnsignedCharProperty;
typedef SimpleProperty< short >             ShortProperty;
typedef SimpleProperty< unsigned short >    UnsignedShortProperty;
typedef SimpleProperty< int >               IntegerProperty;
typedef SimpleProperty< unsigned int >      UnsignedIntegerProperty;
typedef SimpleProperty< long >              LongProperty;
typedef SimpleProperty< unsigned long >     UnsignedLongProperty;
typedef SimpleProperty< long long>          LongLongProperty;
typedef SimpleProperty< unsigned long long> UnsignedLongLongProperty;
typedef SimpleProperty< float >             FloatProperty;
typedef SimpleProperty< double >            DoubleProperty;
typedef SimpleProperty< long double >       LongDoubleProperty;

typedef SimpleProperty< std::string >       StringProperty;


// Typedef PropertyRefs for built-in types
typedef SimplePropertyRef< bool >                BooleanPropertyRef;
typedef SimplePropertyRef< char >                CharPropertyRef;
typedef SimplePropertyRef< signed char >         SignedCharPropertyRef;
typedef SimplePropertyRef< unsigned char >       UnsignedCharPropertyRef;
typedef SimplePropertyRef< short >               ShortPropertyRef;
typedef SimplePropertyRef< unsigned short >      UnsignedShortPropertyRef;
typedef SimplePropertyRef< int >                 IntegerPropertyRef;
typedef SimplePropertyRef< unsigned int >        UnsignedIntegerPropertyRef;
typedef SimplePropertyRef< long >                LongPropertyRef;
typedef SimplePropertyRef< unsigned long >       UnsignedLongPropertyRef;
typedef SimplePropertyRef< long long >           LongLongPropertyRef;
typedef SimplePropertyRef< unsigned long long >  UnsignedLongLongPropertyRef;
typedef SimplePropertyRef< float >               FloatPropertyRef;
typedef SimplePropertyRef< double >              DoublePropertyRef;
typedef SimplePropertyRef< long double >         LongDoublePropertyRef;

typedef SimplePropertyRef< std::string >         StringPropertyRef;


// Typedef "Arrays" of Properties for built-in types
typedef SimpleProperty< std::vector< bool > >                BooleanArrayProperty;
typedef SimpleProperty< std::vector< char > >                CharArrayProperty;
typedef SimpleProperty< std::vector< signed char > >         SignedCharArrayProperty;
typedef SimpleProperty< std::vector< unsigned char > >       UnsignedCharArrayProperty;
typedef SimpleProperty< std::vector< short > >               ShortArrayProperty;
typedef SimpleProperty< std::vector< unsigned short > >      UnsignedShortArrayProperty;
typedef SimpleProperty< std::vector< int > >                 IntegerArrayProperty;
typedef SimpleProperty< std::vector< unsigned int > >        UnsignedIntegerArrayProperty;
typedef SimpleProperty< std::vector< long > >                LongArrayProperty;
typedef SimpleProperty< std::vector< unsigned long > >       UnsignedLongArrayProperty;
typedef SimpleProperty< std::vector< long long > >           LongLongArrayProperty;
typedef SimpleProperty< std::vector< unsigned long long > >  UnsignedLongLongArrayProperty;
typedef SimpleProperty< std::vector< float > >               FloatArrayProperty;
typedef SimpleProperty< std::vector< double > >              DoubleArrayProperty;
typedef SimpleProperty< std::vector< long double > >         LongDoubleArrayProperty;

typedef SimpleProperty< std::vector< std::string > >         StringArrayProperty;


// Typedef "Arrays" of PropertyRefs for built-in types
typedef SimplePropertyRef< std::vector< bool > >                 BooleanArrayPropertyRef;
typedef SimplePropertyRef< std::vector< char > >                 CharArrayPropertyRef;
typedef SimplePropertyRef< std::vector< signed char > >          SignedCharArrayPropertyRef;
typedef SimplePropertyRef< std::vector< unsigned char > >        UnsignedCharArrayPropertyRef;
typedef SimplePropertyRef< std::vector< short > >                ShortArrayPropertyRef;
typedef SimplePropertyRef< std::vector< unsigned short > >       UnsignedShortArrayPropertyRef;
typedef SimplePropertyRef< std::vector< int > >                  IntegerArrayPropertyRef;
typedef SimplePropertyRef< std::vector< unsigned int > >         UnsignedIntegerArrayPropertyRef;
typedef SimplePropertyRef< std::vector< long > >                 LongArrayPropertyRef;
typedef SimplePropertyRef< std::vector< unsigned long > >        UnsignedLongArrayPropertyRef;
typedef SimplePropertyRef< std::vector< long long > >            LongLongArrayPropertyRef;
typedef SimplePropertyRef< std::vector< unsigned long long > >   UnsignedLongLongArrayPropertyRef;
typedef SimplePropertyRef< std::vector< float > >                FloatArrayPropertyRef;
typedef SimplePropertyRef< std::vector< double > >               DoubleArrayPropertyRef;
typedef SimplePropertyRef< std::vector< long double > >          LongDoubleArrayPropertyRef;

typedef SimplePropertyRef< std::vector< std::string > >          StringArrayPropertyRef;

// pre-declaration is sufficient here
class GaudiHandleBase;

class GAUDI_API GaudiHandleProperty : public Property {
public:
   GaudiHandleProperty( const std::string& name, GaudiHandleBase& ref );

  GaudiHandleProperty& operator=( const GaudiHandleBase& value );

  virtual GaudiHandleProperty* clone() const;

  virtual bool load( Property& destination ) const;

  virtual bool assign( const Property& source );

  virtual std::string toString() const;

  virtual void toStream(std::ostream& out) const;

  virtual StatusCode fromString(const std::string& s);

  const GaudiHandleBase& value() const;

  bool setValue( const GaudiHandleBase& value );

private:
  /** Pointer to the real property. Reference would be better, but Reflex does not
      support references yet */
   GaudiHandleBase* m_pValue;
};

// implementation in header file only where the GaudiHandleBase class
// definition is not needed. The rest goes into the .cpp file.
// The goal is to decouple the header files, to avoid that the whole
// world depends on GaudiHandle.h
inline GaudiHandleProperty& GaudiHandleProperty::operator=( const GaudiHandleBase& value ) {
      setValue( value );
      return *this;
}

inline GaudiHandleProperty* GaudiHandleProperty::clone() const {
  return new GaudiHandleProperty( *this );
}

inline bool GaudiHandleProperty::load( Property& destination ) const {
  return destination.assign( *this );
}

inline bool GaudiHandleProperty::assign( const Property& source ) {
  return fromString( source.toString() ).isSuccess();
}

inline const GaudiHandleBase& GaudiHandleProperty::value() const {
  useReadHandler();
  return *m_pValue;
}


// pre-declaration is sufficient here
class GaudiHandleArrayBase;

class GAUDI_API GaudiHandleArrayProperty : public Property {
public:

  GaudiHandleArrayProperty( const std::string& name, GaudiHandleArrayBase& ref );

  GaudiHandleArrayProperty& operator=( const GaudiHandleArrayBase& value );

  virtual GaudiHandleArrayProperty* clone() const;

  virtual bool load( Property& destination ) const;

  virtual bool assign( const Property& source );

  virtual std::string toString() const;

  virtual void toStream(std::ostream& out) const;

  virtual StatusCode fromString(const std::string& s);

  const GaudiHandleArrayBase& value() const;

  bool setValue( const GaudiHandleArrayBase& value );

private:
  /** Pointer to the real property. Reference would be better, but Reflex does not
      support references yet */
   GaudiHandleArrayBase* m_pValue;

};

// implementation in header file only where the GaudiHandleBase class
// definition is not needed. The rest goes into the .cpp file.
// The goal is to decouple the header files, to avoid that the whole
// world depends on GaudiHandle.h
inline GaudiHandleArrayProperty& GaudiHandleArrayProperty::operator=( const GaudiHandleArrayBase& value ) {
  setValue( value );
  return *this;
}

inline GaudiHandleArrayProperty* GaudiHandleArrayProperty::clone() const {
  return new GaudiHandleArrayProperty( *this );
}

inline bool GaudiHandleArrayProperty::load( Property& destination ) const {
  return destination.assign( *this );
}

inline bool GaudiHandleArrayProperty::assign( const Property& source ) {
  return fromString( source.toString() ) != 0;
}

inline const GaudiHandleArrayBase& GaudiHandleArrayProperty::value() const {
  useReadHandler();
  return *m_pValue;
}


namespace Gaudi
{
  namespace Utils
  {
    // ========================================================================
    /** simple function which check the existence of the property with
     *  the given name.
     *
     *  @code
     *
     *  const IProperty* p = ... ;
     *
     *  const bool = hasProperty( p , "Context" ) ;
     *
     *  @endcode
     *
     *  @param  p    pointer to IProperty object
     *  @param  name property name (case insensitive)
     *  @return true if "p" has a property with such name
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date   2006-09-09
     */
    GAUDI_API bool hasProperty ( const IProperty*   p , const std::string& name ) ;
    // ========================================================================
    /** simple function which check the existence of the property with
     *  the given name.
     *
     *  @code
     *
     *  IInterface* p = .
     *
     *  const bool = hasProperty( p , "Context" ) ;
     *
     *  @endcode
     *
     *  @param  p    pointer to IInterface   object (any component)
     *  @param  name property name (case insensitive)
     *  @return true if "p" has a property with such name
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date   2006-09-09
     */
    GAUDI_API bool hasProperty ( const IInterface*   p , const std::string& name ) ;
    // ========================================================================
    /** simple function which gets the property with given name
     *  from the component
     *
     *  @code
     *
     *  const IProperty* p = ... ;
     *
     *  const Property* pro = getProperty( p , "Context" ) ;
     *
     *  @endcode
     *
     *  @param  p    pointer to IProperty object
     *  @param  name property name (case insensitive)
     *  @return property with the given name (if exists), NULL otherwise
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date   2006-09-09
     */
    GAUDI_API Property* getProperty
    ( const IProperty*   p , const std::string& name ) ;
    // ========================================================================
    /** simple function which gets the property with given name
     *  from the component
     *
     *  @code
     *
     *  const IInterface* p = ... ;
     *
     *  const Property* pro = getProperty( p , "Context" ) ;
     *
     *  @endcode
     *
     *  @param  p    pointer to IInterface object
     *  @param  name property name (case insensitive)
     *  @return property with the given name (if exists), NULL otherwise
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date   2006-09-09
     */
    GAUDI_API Property* getProperty
    ( const IInterface*   p , const std::string& name ) ;
    // ========================================================================
    /** check  the property by name from  the list of the properties
     *
     *  @code
     *
     *   IJobOptionsSvc* svc = ... ;
     *
     *   const std::string client = ... ;
     *
     *  // get the property:
     *  bool context =
     *      hasProperty ( svc->getProperties( client ) , "Context" )
     *
     *  @endcode
     *
     *  @see IJobOptionsSvc
     *
     *  @param  p    list of properties
     *  @param  name property name (case insensitive)
     *  @return true if the property exists
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date   2006-09-09
     */
    GAUDI_API bool hasProperty
    ( const std::vector<const Property*>* p    ,
      const std::string&                  name ) ;
    // ========================================================================
    /** get the property by name from  the list of the properties
     *
     *  @code
     *
     *   IJobOptionsSvc* svc = ... ;
     *
     *   const std::string client = ... ;
     *
     *  // get the property:
     *  const Property* context =
     *      getProperty ( svc->getProperties( client ) , "Context" )
     *
     *  @endcode
     *
     *  @see IJobOptionsSvc
     *
     *  @param  p    list of properties
     *  @param  name property name (case insensitive)
     *  @return property with the given name (if exists), NULL otherwise
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date   2006-09-09
     */
    GAUDI_API const Property* getProperty
    ( const std::vector<const Property*>* p    ,
      const std::string&                  name ) ;
    // ========================================================================
    /** simple function to set the property of the given object from the value
     *
     *  @code
     *
     *  IProperty* component = ... ;
     *
     *  std::vector<double> data = ... ;
     *  StatusCode sc = setProperty ( componet , "Data" ,  data ) ;
     *
     *  @endcode
     *
     *  Note: the interface IProperty allows setting of the properties either
     *        directly from other properties or from strings only
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param value     value of the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    template <class TYPE>
    StatusCode setProperty
    ( IProperty*         component  ,
      const std::string& name       ,
      const TYPE&        value      ,
      const std::string& doc        ) ;
    // ========================================================================
    /** simple function to set the property of the given object from the value
     *
     *  @code
     *
     *  IProperty* component = ... ;
     *
     *  std::vector<double> data = ... ;
     *  StatusCode sc = setProperty ( componet , "Data" ,  data ) ;
     *
     *  @endcode
     *
     *  Note: the interface IProperty allows setting of the properties either
     *        directly from other properties or from strings only
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param value     value of the property
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    template <class TYPE>
    StatusCode setProperty
    ( IProperty*         component  ,
      const std::string& name       ,
      const TYPE&        value      )
    { return setProperty ( component , name , value , std::string() ) ; }
    // ========================================================================
    /** the full specialization of the
     *  previous method setProperty( IProperty, std::string, const TYPE&)
     *  for standard strings
     *
     *  @param component component which needs to be configured
     *  @param name      name of the property
     *  @param value     value of the property
     *  @param doc       the new documentation string
     *
     *  @see IProperty
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date 2007-05-13
     */
    GAUDI_API StatusCode setProperty
    ( IProperty*         component  ,
      const std::string& name       ,
      const std::string& value      ,
      const std::string& doc   = "" ) ;
    // ========================================================================
    /** the full specialization of the
     *  method setProperty( IProperty, std::string, const TYPE&)
     *  for C-strings
     *
     *  @param component component which needs to be configured
     *  @param name      name of the property
     *  @param value     value of the property
     *  @param doc       the new documentation string
     *
     *  @see IProperty
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date 2007-05-13
     */
    GAUDI_API StatusCode setProperty
    ( IProperty*         component  ,
      const std::string& name       ,
      const char*        value      ,
      const std::string& doc   = "" ) ;
    // ========================================================================
    /** the full specialization of the
     *  method setProperty( IProperty, std::string, const TYPE&)
     *  for C-arrays
     *
     *  @param component component which needs to be configured
     *  @param name      name of the property
     *  @param value     value of the property
     *  @param doc       the new documentation string
     *
     *  @see IProperty
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date 2007-05-13
     */
    template <unsigned N>
    StatusCode setProperty
    ( IProperty*           component ,
      const std::string&   name      ,
      const char         (&value)[N] ,
      const std::string& doc   = ""  )
    {
      if ( 0 == component                    ) { return StatusCode::FAILURE ; }
      const std::string val = std::string ( value , value + N ) ;
      return setProperty ( component , name , val , doc ) ;
    }
    // ========================================================================
    /** simple function to set the property of the given object from the value
     *
     *  @code
     *
     *  IProperty* component = ... ;
     *
     *  std::vector<double> data = ... ;
     *  StatusCode sc = setProperty ( component , "Data" ,  data ) ;
     *
     *  std::map<std::string,double> cuts = ... ;
     *  sc = setProperty ( component , "Cuts" , cuts ) ;
     *
     *  std::map<std::string,std::string> dict = ... ;
     *  sc = setProperty ( component , "Dictionary" , dict ) ;
     *
     *  @endcode
     *
     *  Note: the native interface IProperty allows setting of the
     *        properties either directly from other properties or
     *        from strings only
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param value     value of the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    template <class TYPE>
    StatusCode setProperty
    ( IProperty*         component  ,
      const std::string& name       ,
      const TYPE&        value      ,
      const std::string& doc        )
    {
      if ( 0 == component ) { return StatusCode::FAILURE ; }   // RETURN
      if ( !hasProperty ( component , name ) ) { return StatusCode::FAILURE ; }
      const std::string val = Gaudi::Utils::toString ( value ) ;
      return Gaudi::Utils::setProperty ( component , name , val , doc ) ;
    }
    // ========================================================================
    /** simple function to set the property of the given object from another
     *  property
     *
     *  @code
     *
     *  IProperty* component = ... ;
     *
     *  const Property* prop = ... ;
     *  StatusCode sc = setProperty ( component , "Data" ,  prop  ) ;
     *
     *  @endcode
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param property  the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    GAUDI_API StatusCode setProperty
    ( IProperty*         component ,
      const std::string& name      ,
      const Property*    property  ,
      const std::string& doc = ""  ) ;
    // ========================================================================
    /** simple function to set the property of the given object from another
     *  property
     *
     *  @code
     *
     *  IProperty* component = ... ;
     *
     *  const Property& prop = ... ;
     *  StatusCode sc = setProperty ( component , "Data" ,  prop  ) ;
     *
     *  @endcode
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param property  the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    GAUDI_API StatusCode setProperty
    ( IProperty*         component ,
      const std::string& name      ,
      const Property&    property  ,
      const std::string& doc = ""  ) ;
    // ========================================================================
    /** simple function to set the property of the given object from another
     *  property
     *
     *  @code
     *
     *  IProperty* component = ... ;
     *
     *  SimpleProperty<std::vector<int> > m_data = ... ;
     *
     *  StatusCode sc = setProperty ( component , "Data" ,  prop  ) ;
     *
     *  @endcode
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param value     the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    template <class TYPE>
    StatusCode setProperty
    ( IProperty*                  component ,
      const std::string&          name      ,
      const SimpleProperty<TYPE>& value     ,
      const std::string&          doc = ""  )
    {
      const Property* property = &value ;
      return setProperty ( component , name , property , doc ) ;
    }
    // ========================================================================
    /** simple function to set the property of the given object from the value
     *
     *  @code
     *
     *  IInterface* component = ... ;
     *
     *  std::vector<double> data = ... ;
     *  StatusCode sc = setProperty ( component , "Data" ,  data ) ;
     *
     *  @endcode
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param value     value of the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    template <class TYPE>
    StatusCode setProperty
    ( IInterface*        component ,
      const std::string& name      ,
      const TYPE&        value     ,
      const std::string& doc = ""  )
    {
      if ( 0 == component ) { return StatusCode::FAILURE ; }
      SmartIF<IProperty> property ( component ) ;
      if ( !property      ) { return StatusCode::FAILURE ; }
      return setProperty ( property , name , value , doc ) ;
    }
    // ========================================================================
    /** the full specialization of the
     *  method setProperty( IInterface , std::string, const TYPE&)
     *  for standard strings
     *
     *  @param component component which needs to be configured
     *  @param name      name of the property
     *  @param value     value of the property
     *  @param doc       the new documentation string
     *
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date 2007-05-13
     */
    GAUDI_API StatusCode setProperty
    ( IInterface*        component ,
      const std::string& name      ,
      const std::string& value     ,
      const std::string& doc  = "" ) ;
    // ========================================================================
    /** the full specialization of the
     *  method setProperty( IInterface , std::string, const TYPE&)
     *  for C-strings
     *
     *  @param component component which needs to be configured
     *  @param name      name of the property
     *  @param value     value of the property
     *  @param doc       the new documentation string
     *
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date 2007-05-13
     */
    GAUDI_API StatusCode setProperty
    ( IInterface*        component ,
      const std::string& name      ,
      const char*        value     ,
      const std::string& doc  = "" ) ;
    // ========================================================================
    /** the full specialization of the
     *  method setProperty( IInterface, std::string, const TYPE&)
     *  for C-arrays
     *
     *  @param component component which needs to be configured
     *  @param name      name of the property
     *  @param value     value of the property
     *  @param doc       the new documentation string
     *
     *  @see IProperty
     *  @author Vanya BELYAEV ibelyaev@physics.syr.edu
     *  @date 2007-05-13
     */
    template <unsigned N>
    StatusCode setProperty
    ( IInterface*          component ,
      const std::string&   name      ,
      const char         (&value)[N] ,
      const std::string& doc  = ""   )
    {
      if ( 0 == component ) { return StatusCode::FAILURE ; }
      const std::string val = std::string ( value , value + N ) ;
      return setProperty ( component , name , val , doc ) ;
    }
    // ========================================================================
    /** simple function to set the property of the given object from another
     *  property
     *
     *  @code
     *
     *  IInterface* component = ... ;
     *
     *  const Property* prop = ... ;
     *  StatusCode sc = setProperty ( component , "Data" ,  prop  ) ;
     *
     *  @endcode
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param property  the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    GAUDI_API StatusCode setProperty
    ( IInterface*        component ,
      const std::string& name      ,
      const Property*    property  ,
      const std::string& doc = ""  ) ;
    // ========================================================================
    /** simple function to set the property of the given object from another
     *  property
     *
     *  @code
     *
     *  IInterface* component = ... ;
     *
     *  const Property& prop = ... ;
     *  StatusCode sc = setProperty ( component , "Data" ,  prop  ) ;
     *
     *  @endcode
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param property  the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    GAUDI_API StatusCode setProperty
    ( IInterface*        component ,
      const std::string& name      ,
      const Property&    property  ,
      const std::string& doc = ""  ) ;
    // ========================================================================
    /** simple function to set the property of the given object from another
     *  property
     *
     *  @code
     *
     *  IInterface* component = ... ;
     *
     *  SimpleProperty<std::vector<int> > m_data = ... ;
     *
     *  StatusCode sc = setProperty ( component , "Data" ,  prop  ) ;
     *
     *  @endcode
     *
     * @param component component which needs to be configured
     * @param name      name of the property
     * @param value     the property
     * @param doc       the new documentation string
     *
     * @see IProperty
     * @author Vanya BELYAEV ibelyaev@physics.syr.edu
     * @date 2007-05-13
     */
    template <class TYPE>
    StatusCode
    setProperty
    ( IInterface*                 component ,
      const std::string&          name      ,
      const SimpleProperty<TYPE>& value     ,
      const std::string&          doc = ""  )
    {
      const Property* property = &value ;
      return setProperty ( component , name , property , doc ) ;
    }
    // ========================================================================
  } // end of namespace Gaudi::Utils
} // end of namespace Gaudi


// ============================================================================
// The END
// ============================================================================
#endif // GAUDIKERNEL_PROPERTY_H
// ============================================================================
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.