Only MJ machines are output
Even when using a coil from thermal expansion, the machines require MJ :(
using dev-5 version of 2.0
Comments (8)
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I have the same problem; no matter what recipe I use, I get the machine that uses MJ's. At least I'm an op so I can spawn in the right one. XD
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Same problem. using binnie-mods-2.0-dev5 on Direwolf20 pack. each of the three recipes can only create the MJ machines. The only way to get the proper machine is by cheating. if you are on a server and not op, this is makes the mod unusable or horribly annoying. I suggest getting rid of the 3 types and implementing some internal converter.
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One workaround, if you have any Universal Electricity mods installed, is that UE wiring (including Galacticraft cables) can convert EU to MJ.
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ModTweaker can actually fix this. I have an example script:
#! var glassPane = <ore:paneGlass>; var furnace = <minecraft:furnace>; var rCasing = <Genetics:misc>; var ECB = <Forestry:chipsets:1>.withTag({T: 1 as short}); var iron = <minecraft:iron_ingot>; var redRcoil = <ThermalExpansion:material:1>; recipes.remove(<Genetics:labMachine:2>.withTag({"power-system": 1 as byte})); recipes.addShaped(<Genetics:labMachine:2>.withTag({"power-system": 1 as byte}), [[glassPane,furnace,glassPane], [ECB,rCasing,ECB], [iron,redRcoil,iron]]);
Works like a charm :) Just need to do it for each machine :(
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Issue
#91was marked as a duplicate of this issue. -
repo owner - changed status to resolved
Fixed in 2.0-pre1
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<strike>Oooohhhh, Binnie you're my hero! XD Welcome back! =D</strike>
Ok, spoke too soon. I tried it in-game, and while the MJ version no longer has its own recipe or shows up in NEI, both RF and EU recipes still give the MJ machines.
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Now that Buildcraft has officially migrated to RF, MJ's are pretty much obsolete. It also wouldn't hurt if there was recipe support for some of the other mods that provide RF power, like EnderIO so that people could use item form that mod to make RF machines if they aren't using BC or TE.