binnie core not working anymore

Issue #96 resolved
Former user created an issue

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: binnie/core/triggers/BinnieAction at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

before the update of railcraft to 9.4.0.0 it was working oke

Comments (16)

  1. Aldra

    having the same issue with the new railcraft, probably caused by api changes to railcraft. binnie please update soon but for now your mod wont be in my pack =(

  2. Alex Duong

    What version of Forestry do you have? I have the same crash BUT its with the new 3.2.0 of Forestry. I downgraded to 3.1.1.4 and I'm able to play, this is both with the 9.4.0.0 Update of Railcraft.

    So Im assuming that Forestry Updated their API which crashes Binnie's Mods. So its most likely forestry causing your crash.

  3. Alexander Anishin

    I can confirm this problem. In crash log it writes, that new BC API (BC 6.1) has pipes'/gates' classes moved/renamed. With old RailCraft (9.3.3.0) it doesn't cause crash, because RailCraft 9.3.3.0 jar file has an old (6.0) BC API.

  4. Jermaine Garcia

    Try loading the mod into the 1.7.10 folder inside the mods folder. If the folder doesn't exist, create it and then drop it in there. (e.g., /mods/1.7.10/). You probably don't want to connect any BM machines to BC stuff at the moment, it'll most likely crash. But the game can load this way, at least for me it did.

  5. Aldra

    I tried putting BM into the 1.7.10 folder and it still crashes, guess ill just wait for binnie to update.

  6. Sarah

    I can probably tell you that this crash is more than likely caused by changes to the buildcraft power API meaning, it no longer exists, and if you updated both Buildcraft and Forestry, Railcraft would have been the last mod for you that had the Buildcraft power API as part of it, and i think binnie kinda relies on it

  7. John Arntz

    Master0r0 would be correct. Since none of those mods have the old Buildcraft API anymore, Binnie will crash unless you roll back to an old version of those mods. Unfortunately, we will have to wait for Binnie to have time from school to update this mod. Hopefully, whatever term he's in finishes soon so he's able to.

  8. Daniel Billings

    Wait, before you downgrade anything, grab a copy of that downgraded railcraft or forestry, don't install it, just open it up in an archive manager like winzip, or winrar, or whatever, do the same for your copy of binnie's mods, and just drag that buildcraft folder right into the binnies mods, that way you don't have to give up any new features :P

    I should note that I'm currently testing to see if this is going to cause terrible crashes and other issues when I hook up machines, but the game loaded without crashing anyway...


    No crashes from plugging in machines at least in my (custom) pack, but only the RF units will accept power (from anything, BC, TE, or Mek), and universal cables won't even connect to the machines, but buildcraft kinesis pipes will connect (only to the RF model again)


    One more hack... While you've got binnie's mods open, simply remove the COFH folder (assuming you have CoFH core, or another mod with a more updated CoFH folder), and that'll solve the problem where universal cables won't connect to machines. There was a recent change to the RF API, and mek uses the new version, which is why the cables wouldn't connect before.

    These are by no means permanent solutions, and may cause bugs, further testing would be needed to make it work for sure, but that'll work you around the issue for now.

  9. Grydian

    Wow thanks Daniel. Your solution is working fantastically. I was holding off on railcraft 9.4 because of this. I really appreciate you figuring this out.

  10. MigukNamja

    Yes, the MJ API workaround works great, Daniel Billings.

    I'm using this on my server, all my players are using it, and we're enjoy Binnie's with the latest Buildcraft.

  11. Fejk Fejkić

    Anyone else have a problem with some of the genomes not showing up in gene database? Mainly extra bees species and some other traits

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