Genepool queue oddness

Issue #109 resolved
Former user created an issue

Genepool fails to start work on every bee after the first when multiple bees are dropped in at once.

A click on any bee in the inventory gets it going again. Have not tried pipe inputs.

Possibly related, and long time "bug". When queues are finished the last bee remains in the work slot as a sort of ghost the next time the GUI is opened. Possibly due to shift clicking into machine? When this occurs, and more bees are shift clicked in, 7 bees can be added, but graphically only 6 appear to move until the GUI, or player inventory, is closed and reopened. Closing and reopening the GUI fails to get the machine working on concurrent bees though, it always requires the click.

Comments (3)

  1. Luke Meckley

    ^ This was me before, forgot to login.

    Addt'l info:

    A click on any inventory slot, bee or not, also starts work on the next bee. However, the GUI does not visibly remove the last bee, and the next one does not move into the working slot in this case.

  2. beeeez

    I'm encountering the same issue, and this happens with BC pipes as well.

    I also tried using redpower tubes and gregtech buffers to try to input bees into the machine. The bees went in, but simply vanished, not showing up in the interface and not popping out when the block was broken.

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