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Header file for the complete StaticVector implementation. More...
#include <blaze/math/dense/StaticVector.h>
#include <blaze/math/DenseVector.h>
#include <blaze/math/StaticMatrix.h>
#include <blaze/system/Precision.h>
#include <blaze/util/Random.h>
Go to the source code of this file.
Namespaces | |
namespace | blaze |
Namespace of the Blaze C++ math library. | |
Typedefs | |
typedef StaticVector< float, 2UL, false > | blaze::Vec2f |
2-dimensional single precision vector. | |
typedef StaticVector< double, 2UL, false > | blaze::Vec2d |
2-dimensional double precision vector. | |
typedef StaticVector< real, 2UL, false > | blaze::Vec2 |
2-dimensional vector with system-specific precision. | |
typedef StaticVector< float, 3UL, false > | blaze::Vec3f |
3-dimensional single precision vector. | |
typedef StaticVector< double, 3UL, false > | blaze::Vec3d |
3-dimensional double precision vector. | |
typedef StaticVector< real, 3UL, false > | blaze::Vec3 |
3-dimensional vector with system-specific precision. | |
typedef StaticVector< float, 6UL, false > | blaze::Vec6f |
6-dimensional single precision vector. | |
typedef StaticVector< double, 6UL, false > | blaze::Vec6d |
6-dimensional double precision vector. | |
typedef StaticVector< real, 6UL, false > | blaze::Vec6 |
6-dimensional vector with system-specific precision. | |
Header file for the complete StaticVector implementation.
Copyright (C) 2011 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with a special exception for linking and compiling against the Blaze library, the so-called "runtime exception"; see the file COPYING. If not, see http://www.gnu.org/licenses/.