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Header file for the implementation of a strictly upper triangular matrix adaptor. More...
#include <blaze/math/adaptors/strictlyuppermatrix/BaseTemplate.h>
#include <blaze/math/adaptors/strictlyuppermatrix/Dense.h>
#include <blaze/math/adaptors/strictlyuppermatrix/Sparse.h>
#include <blaze/math/constraints/RequiresEvaluation.h>
#include <blaze/math/Forward.h>
#include <blaze/math/shims/IsDefault.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/BandTrait.h>
#include <blaze/math/traits/BinaryMapTrait.h>
#include <blaze/math/traits/ColumnsTrait.h>
#include <blaze/math/traits/ColumnTrait.h>
#include <blaze/math/traits/DeclDiagTrait.h>
#include <blaze/math/traits/DeclHermTrait.h>
#include <blaze/math/traits/DeclLowTrait.h>
#include <blaze/math/traits/DeclSymTrait.h>
#include <blaze/math/traits/DeclUppTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RowsTrait.h>
#include <blaze/math/traits/RowTrait.h>
#include <blaze/math/traits/SchurTrait.h>
#include <blaze/math/traits/SubmatrixTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/traits/UnaryMapTrait.h>
#include <blaze/math/typetraits/HasConstDataAccess.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/IsAdaptor.h>
#include <blaze/math/typetraits/IsAligned.h>
#include <blaze/math/typetraits/IsContiguous.h>
#include <blaze/math/typetraits/IsPadded.h>
#include <blaze/math/typetraits/IsResizable.h>
#include <blaze/math/typetraits/IsRestricted.h>
#include <blaze/math/typetraits/IsShrinkable.h>
#include <blaze/math/typetraits/IsSquare.h>
#include <blaze/math/typetraits/IsStrictlyUpper.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/RemoveAdaptor.h>
#include <blaze/math/typetraits/Size.h>
#include <blaze/util/algorithms/Min.h>
#include <blaze/util/Assert.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/TrueType.h>
#include <blaze/util/typetraits/IsNumeric.h>
#include <blaze/util/Unused.h>
Go to the source code of this file.
Namespaces | |
blaze | |
Namespace of the Blaze C++ math library. | |
Functions | |
StrictlyUpperMatrix operators | |
template<typename MT , bool SO, bool DF> | |
void | blaze::reset (StrictlyUpperMatrix< MT, SO, DF > &m) |
Resetting the given strictly upper matrix. More... | |
template<typename MT , bool SO, bool DF> | |
void | blaze::reset (StrictlyUpperMatrix< MT, SO, DF > &m, size_t i) |
Resetting the specified row/column of the given strictly upper matrix. More... | |
template<typename MT , bool SO, bool DF> | |
void | blaze::clear (StrictlyUpperMatrix< MT, SO, DF > &m) |
Clearing the given strictly upper matrix. More... | |
template<bool RF, typename MT , bool SO, bool DF> | |
bool | blaze::isDefault (const StrictlyUpperMatrix< MT, SO, DF > &m) |
Returns whether the given strictly upper matrix is in default state. More... | |
template<typename MT , bool SO, bool DF> | |
bool | blaze::isIntact (const StrictlyUpperMatrix< MT, SO, DF > &m) |
Returns whether the invariants of the given strictly upper matrix are intact. More... | |
template<typename MT , bool SO, bool DF> | |
void | blaze::swap (StrictlyUpperMatrix< MT, SO, DF > &a, StrictlyUpperMatrix< MT, SO, DF > &b) noexcept |
Swapping the contents of two matrices. More... | |
Header file for the implementation of a strictly upper triangular matrix adaptor.
Copyright (C) 2012-2018 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.