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Header file for the SIMD addition functionality. More...
#include <blaze/math/simd/BasicTypes.h>
#include <blaze/system/Inline.h>
#include <blaze/system/Vectorization.h>
Go to the source code of this file.
Namespaces | |
blaze | |
Namespace of the Blaze C++ math library. | |
Functions | |
template<typename T > | |
BLAZE_ALWAYS_INLINE const T | blaze::operator+ (const SIMDi8< T > &a, const SIMDi8< T > &b) noexcept=delete |
Addition of two vectors of 8-bit integral SIMD values of the same type. More... | |
template<typename T1 , typename T2 > | |
BLAZE_ALWAYS_INLINE const SIMDuint8 | blaze::operator+ (const SIMDi8< T1 > &a, const SIMDi8< T2 > &b) noexcept=delete |
Addition of two vectors of 8-bit integral SIMD values of different type. More... | |
template<typename T > | |
BLAZE_ALWAYS_INLINE const T | blaze::operator+ (const SIMDci8< T > &a, const SIMDci8< T > &b) noexcept=delete |
Addition of two vectors of 8-bit integral complex SIMD values. More... | |
template<typename T > | |
BLAZE_ALWAYS_INLINE const T | blaze::operator+ (const SIMDi16< T > &a, const SIMDi16< T > &b) noexcept=delete |
Addition of two vectors of 16-bit integral SIMD values of the same type. More... | |
template<typename T1 , typename T2 > | |
BLAZE_ALWAYS_INLINE const SIMDuint16 | blaze::operator+ (const SIMDi16< T1 > &a, const SIMDi16< T2 > &b) noexcept=delete |
Addition of two vectors of 16-bit integral SIMD values of different type. More... | |
template<typename T > | |
BLAZE_ALWAYS_INLINE const T | blaze::operator+ (const SIMDci16< T > &a, const SIMDci16< T > &b) noexcept=delete |
Addition of two vectors of 16-bit integral complex SIMD values. More... | |
template<typename T > | |
BLAZE_ALWAYS_INLINE const T | blaze::operator+ (const SIMDi32< T > &a, const SIMDi32< T > &b) noexcept=delete |
Addition of two vectors of 32-bit integral SIMD values of the same type. More... | |
template<typename T1 , typename T2 > | |
BLAZE_ALWAYS_INLINE const SIMDuint32 | blaze::operator+ (const SIMDi32< T1 > &a, const SIMDi32< T2 > &b) noexcept=delete |
Addition of two vectors of 32-bit integral SIMD values of different type. More... | |
template<typename T > | |
BLAZE_ALWAYS_INLINE const T | blaze::operator+ (const SIMDci32< T > &a, const SIMDci32< T > &b) noexcept=delete |
Addition of two vectors of 32-bit integral complex SIMD values. More... | |
template<typename T > | |
BLAZE_ALWAYS_INLINE const T | blaze::operator+ (const SIMDi64< T > &a, const SIMDi64< T > &b) noexcept=delete |
Addition of two vectors of 64-bit integral SIMD values of the same type. More... | |
template<typename T1 , typename T2 > | |
BLAZE_ALWAYS_INLINE const SIMDuint64 | blaze::operator+ (const SIMDi64< T1 > &a, const SIMDi64< T2 > &b) noexcept=delete |
Addition of two vectors of 64-bit integral SIMD values of different type. More... | |
template<typename T > | |
BLAZE_ALWAYS_INLINE const T | blaze::operator+ (const SIMDci64< T > &a, const SIMDci64< T > &b) noexcept=delete |
Addition of two vectors of 64-bit integral complex SIMD values. More... | |
template<typename T1 , typename T2 > | |
BLAZE_ALWAYS_INLINE const SIMDfloat | blaze::operator+ (const SIMDf32< T1 > &a, const SIMDf32< T2 > &b) noexcept=delete |
Addition of two vectors of single precision floating point SIMD values. More... | |
BLAZE_ALWAYS_INLINE const SIMDcfloat | blaze::operator+ (const SIMDcfloat &a, const SIMDcfloat &b) noexcept=delete |
Addition of two vectors of single precision complex SIMD values. More... | |
template<typename T1 , typename T2 > | |
BLAZE_ALWAYS_INLINE const SIMDdouble | blaze::operator+ (const SIMDf64< T1 > &a, const SIMDf64< T2 > &b) noexcept=delete |
Addition of two vectors of double precision floating point SIMD values. More... | |
BLAZE_ALWAYS_INLINE const SIMDcdouble | blaze::operator+ (const SIMDcdouble &a, const SIMDcdouble &b) noexcept=delete |
Addition of two vectors of double precision complex SIMD values. More... | |
Header file for the SIMD addition functionality.
Copyright (C) 2012-2018 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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