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Implementation of a zero matrix. More...
#include <blaze/math/Aliases.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/SparseMatrix.h>
#include <blaze/math/Forward.h>
#include <blaze/math/shims/IsZero.h>
#include <blaze/math/sparse/ValueIndexPair.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/ColumnsTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/ExpandTrait.h>
#include <blaze/math/traits/MapTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RowsTrait.h>
#include <blaze/math/traits/SchurTrait.h>
#include <blaze/math/traits/SubmatrixTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/IsColumnVector.h>
#include <blaze/math/typetraits/IsDenseVector.h>
#include <blaze/math/typetraits/IsIdentity.h>
#include <blaze/math/typetraits/IsLower.h>
#include <blaze/math/typetraits/IsMatrix.h>
#include <blaze/math/typetraits/IsResizable.h>
#include <blaze/math/typetraits/IsRowVector.h>
#include <blaze/math/typetraits/IsSMPAssignable.h>
#include <blaze/math/typetraits/IsSparseMatrix.h>
#include <blaze/math/typetraits/IsSparseVector.h>
#include <blaze/math/typetraits/IsStrictlyLower.h>
#include <blaze/math/typetraits/IsStrictlyUpper.h>
#include <blaze/math/typetraits/IsUniform.h>
#include <blaze/math/typetraits/IsUpper.h>
#include <blaze/math/typetraits/IsVector.h>
#include <blaze/math/typetraits/IsZero.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/StorageOrder.h>
#include <blaze/math/typetraits/YieldsZero.h>
#include <blaze/system/StorageOrder.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/FunctionTrace.h>
#include <blaze/util/TrueType.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/RemoveConst.h>
#include <blaze/util/Unused.h>
Go to the source code of this file.
Classes | |
class | blaze::ZeroMatrix< Type, SO > |
Efficient implementation of an ![]() ![]() | |
struct | blaze::ZeroMatrix< Type, SO >::Rebind< NewType > |
Rebind mechanism to obtain a ZeroMatrix with different data/element type. More... | |
struct | blaze::ZeroMatrix< Type, SO >::Resize< NewM, NewN > |
Resize mechanism to obtain a ZeroMatrix with different fixed dimensions. More... | |
Namespaces | |
blaze | |
Namespace of the Blaze C++ math library. | |
Functions | |
template<typename MT , bool SO> | |
ZeroMatrix< ElementType_t< MT >, SO > | blaze::declzero (const Matrix< MT, SO > &m) |
Declares the given matrix expression m as zero matrix. More... | |
ZeroMatrix operators | |
template<typename Type , bool SO> | |
constexpr void | blaze::reset (ZeroMatrix< Type, SO > &m) noexcept |
Resetting the given zero matrix. More... | |
template<typename Type , bool SO> | |
constexpr void | blaze::reset (ZeroMatrix< Type, SO > &m, size_t i) noexcept |
Reset the specified row/column of the given zero matrix. More... | |
template<typename Type , bool SO> | |
constexpr void | blaze::clear (ZeroMatrix< Type, SO > &m) noexcept |
Clearing the given zero matrix. More... | |
template<bool RF, typename Type , bool SO> | |
constexpr bool | blaze::isDefault (const ZeroMatrix< Type, SO > &m) noexcept |
Returns whether the given zero matrix is in default state. More... | |
template<typename Type , bool SO> | |
constexpr bool | blaze::isIntact (const ZeroMatrix< Type, SO > &m) noexcept |
Returns whether the invariants of the given zero matrix are intact. More... | |
template<typename Type , bool SO> | |
constexpr void | blaze::swap (ZeroMatrix< Type, SO > &a, ZeroMatrix< Type, SO > &b) noexcept |
Swapping the contents of two zero matrices. More... | |
Implementation of a zero matrix.
Copyright (C) 2012-2018 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.