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Header file for the implementation of a uniform vector. More...
#include <algorithm>
#include <blaze/math/Aliases.h>
#include <blaze/math/AlignmentFlag.h>
#include <blaze/math/dense/UniformIterator.h>
#include <blaze/math/Exception.h>
#include <blaze/math/expressions/DenseVector.h>
#include <blaze/math/shims/Clear.h>
#include <blaze/math/shims/IsDefault.h>
#include <blaze/math/SIMD.h>
#include <blaze/math/traits/AddTrait.h>
#include <blaze/math/traits/BandTrait.h>
#include <blaze/math/traits/ColumnTrait.h>
#include <blaze/math/traits/DivTrait.h>
#include <blaze/math/traits/ElementsTrait.h>
#include <blaze/math/traits/MapTrait.h>
#include <blaze/math/traits/MultTrait.h>
#include <blaze/math/traits/RowTrait.h>
#include <blaze/math/traits/ReduceTrait.h>
#include <blaze/math/traits/SubTrait.h>
#include <blaze/math/traits/SubvectorTrait.h>
#include <blaze/math/typetraits/HighType.h>
#include <blaze/math/typetraits/IsAligned.h>
#include <blaze/math/typetraits/IsColumnVector.h>
#include <blaze/math/typetraits/IsMatrix.h>
#include <blaze/math/typetraits/IsResizable.h>
#include <blaze/math/typetraits/IsRowVector.h>
#include <blaze/math/typetraits/IsSMPAssignable.h>
#include <blaze/math/typetraits/IsUniform.h>
#include <blaze/math/typetraits/IsVector.h>
#include <blaze/math/typetraits/IsZero.h>
#include <blaze/math/typetraits/LowType.h>
#include <blaze/math/typetraits/TransposeFlag.h>
#include <blaze/math/typetraits/YieldsUniform.h>
#include <blaze/math/typetraits/YieldsZero.h>
#include <blaze/system/Thresholds.h>
#include <blaze/system/TransposeFlag.h>
#include <blaze/util/Assert.h>
#include <blaze/util/constraints/Const.h>
#include <blaze/util/constraints/Pointer.h>
#include <blaze/util/constraints/Reference.h>
#include <blaze/util/constraints/Vectorizable.h>
#include <blaze/util/constraints/Volatile.h>
#include <blaze/util/EnableIf.h>
#include <blaze/util/Types.h>
#include <blaze/util/typetraits/IsNumeric.h>
#include <blaze/util/typetraits/IsVectorizable.h>
#include <blaze/util/typetraits/RemoveConst.h>
#include <blaze/util/Unused.h>
Go to the source code of this file.
Classes | |
class | blaze::UniformVector< Type, TF > |
Efficient implementation of a uniform vector.The UniformVector class template is the representation of an arbitrary sized uniform vector with elements of arbitrary type. The type of the elements and the transpose flag of the vector can be specified via the two template parameters: More... | |
struct | blaze::UniformVector< Type, TF >::Rebind< NewType > |
Rebind mechanism to obtain a UniformVector with different data/element type. More... | |
struct | blaze::UniformVector< Type, TF >::Resize< NewN > |
Resize mechanism to obtain a UniformVector with a different fixed number of elements. More... | |
Namespaces | |
blaze | |
Namespace of the Blaze C++ math library. | |
Functions | |
UniformVector operators | |
template<typename Type , bool TF> | |
constexpr void | blaze::reset (UniformVector< Type, TF > &v) |
Resetting the given uniform vector. More... | |
template<typename Type , bool TF> | |
constexpr void | blaze::clear (UniformVector< Type, TF > &v) |
Clearing the given uniform vector. More... | |
template<bool RF, typename Type , bool TF> | |
constexpr bool | blaze::isDefault (const UniformVector< Type, TF > &v) |
Returns whether the given uniform vector is in default state. More... | |
template<typename Type , bool TF> | |
constexpr bool | blaze::isIntact (const UniformVector< Type, TF > &v) noexcept |
Returns whether the invariants of the given uniform vector are intact. More... | |
template<typename Type , bool TF> | |
constexpr void | blaze::swap (UniformVector< Type, TF > &a, UniformVector< Type, TF > &b) noexcept |
Swapping the contents of two vectors. More... | |
Header file for the implementation of a uniform vector.
Copyright (C) 2012-2018 Klaus Iglberger - All Rights Reserved
This file is part of the Blaze library. You can redistribute it and/or modify it under the terms of the New (Revised) BSD License. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.